itdominator 26dcfe0d1b refactor: improve multiplayer connection lifecycle
* Move client/server connection handling into game-specific networking classes
* Add multiplayer data reset for disconnected clients
* Clean up invalid MessageBus listeners after disconnects
* Persist lobby host address and port in game data
* Standardize the default server port to 8080
* Increase server address input length to support valid addresses
* Remove obsolete connection and match initialization logic from base networking
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2026-08-07 02:50:54 -05:00
2026-08-07 02:50:54 -05:00
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Running the Lobby Server

Note: The lobby server looks for a local script named game.sh.

Lobby Server

From the Editor

Debug → Customize Run Instance

--name_billiards server game_port_range 5000:5010

From the Command Line

./lobby_server.sh --name_billiards server game_port_range 5000:5010

Connecting Clients

From the Editor

Debug → Customize Run Instance

Host a game:

--client host_snooker bobs_game

Join a game:

--client join bobs_game

From the Command Line

Connect Directly to a Game Server

Start a server:

./billiards.sh --server_5001 game snooker

Join the server:

./billiards.sh --join_server 127.0.0.1 5001

Connect Through the Lobby Server

Host a game:

./billiards.sh --client host_snooker bobs_game

Join a game:

./billiards.sh --client join bobs_game
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