* Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
7 lines
226 B
Plaintext
7 lines
226 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://cbvv2msu13vr2"]
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[ext_resource type="Script" uid="uid://cjtu1d1j35r32" path="res://game_client.gd" id="1_tea1p"]
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[node name="client_net" type="Node"]
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script = ExtResource("1_tea1p")
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