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26dcfe0d1bb450c900170932e806213c4e92cc2a
Billiards/game_client.tscn

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refactor: decouple game networking from lobby client * Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
2026-08-09 18:41:18 -05:00
[gd_scene load_steps=2 format=3 uid="uid://cbvv2msu13vr2"]
[ext_resource type="Script" uid="uid://cjtu1d1j35r32" path="res://game_client.gd" id="1_tea1p"]
[node name="client_net" type="Node"]
script = ExtResource("1_tea1p")
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