Files
Billiards/controllers/game/modes/free_ball.gd
itdominator ed6f243b93 Refactor game mode scoring and win conditions
* Add overridable hooks for sunk/reaped ball handling and turn behavior.
* Implement default scoring and game-over messaging across game modes.
* Add pretty game mode names for win-condition messages.
* Update Free Ball, Last Ball, and Snooker modes to return win-condition messages.
* Move the reset button lookup to the scene root for multiplayer setup.
* Move camera controller scene to shared base UI. Move parts of it to new game_data UI node.
* Add commented test state generation for end-state testing.
2026-08-14 03:38:04 -05:00

14 lines
232 B
GDScript

class_name FreeBall extends BaseMode
func _init() -> void:
pass
func process_win_condition() -> String:
return super()
#for ball_state in ball_states.values():
#if ball_state["reaped"] or ball_state["sunk"]:
#continue