* Add overridable hooks for sunk/reaped ball handling and turn behavior. * Implement default scoring and game-over messaging across game modes. * Add pretty game mode names for win-condition messages. * Update Free Ball, Last Ball, and Snooker modes to return win-condition messages. * Move the reset button lookup to the scene root for multiplayer setup. * Move camera controller scene to shared base UI. Move parts of it to new game_data UI node. * Add commented test state generation for end-state testing.
14 lines
232 B
GDScript
14 lines
232 B
GDScript
class_name FreeBall extends BaseMode
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func _init() -> void:
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pass
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func process_win_condition() -> String:
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return super()
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#for ball_state in ball_states.values():
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#if ball_state["reaped"] or ball_state["sunk"]:
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#continue
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