* Add overridable hooks for sunk/reaped ball handling and turn behavior.
* Implement default scoring and game-over messaging across game modes.
* Add pretty game mode names for win-condition messages.
* Update Free Ball, Last Ball, and Snooker modes to return win-condition messages.
* Move the reset button lookup to the scene root for multiplayer setup.
* Move camera controller scene to shared base UI. Move parts of it to new game_data UI node.
* Add commented test state generation for end-state testing.
* Move common ball recording, scoring, and turn-switching logic into `BaseMode`
* Add hooks for mode-specific ball handling and turn behavior
* Simplify 8-ball and 9-ball modes to use `LastBallMode`
* Update Snooker to use the new ball-processing hooks
* Remove duplicated scoring and turn-management code
* Replace `valid_end` with `is_foul` for invalid ball sinks
* Rename and centralize ball state tracking
* Add ball finalization and win-condition hooks
* Update turn switching to retain the player after valid sinks
* Apply negative points to reaped balls
* Add active-player indicator to the camera UI
* Emit active-player updates when the turn changes
* Centralize ball state generation in `BaseMode`
* Track turn count, player, and ball state consistently
* Prevent 8-ball, 9-ball, and colored snooker balls from being marked valid when reaped/sunk
* Update mode initialization and ball-state assignment
* Normalize Free Ball mode node name to `freeball`
* add Free Ball game mode and lobby selection
* refactor base mode ball state tracking for reaped/sunk balls
* add player ownership tracking and colored-ball support
* add initial 9-ball mode implementation
* update 8-ball and snooker modes to use base ball handling
* replicate ball linear velocity for multiplayer synchronization
* improve ball collision sound propagation and physics settings
* reenable game music and initialize game signals
* improve lobby input focus and mode selection behavior
* adjust cue impulse origin and default game mode