Refactor game mode scoring and win conditions

* Add overridable hooks for sunk/reaped ball handling and turn behavior.
* Implement default scoring and game-over messaging across game modes.
* Add pretty game mode names for win-condition messages.
* Update Free Ball, Last Ball, and Snooker modes to return win-condition messages.
* Move the reset button lookup to the scene root for multiplayer setup.
* Move camera controller scene to shared base UI. Move parts of it to new game_data UI node.
* Add commented test state generation for end-state testing.
This commit is contained in:
2026-08-14 03:38:04 -05:00
parent 034ba45859
commit ed6f243b93
16 changed files with 298 additions and 125 deletions

View File

@@ -27,19 +27,66 @@ var BALL_STATE: Dictionary = {
"points": 0,
}
# NOTE: Override when a mode doesn't award points for a sunk balls.
func score_sunk_balls() -> bool:
return true
# NOTE: Override when a mode shouldn't keep the player's turn after a legal sink.
func keep_turn_after_sink() -> bool:
return true
func get_player() -> String:
return (
"Player 1"
if Globals.game_data.client1 ==
Globals.multiplayer_data.current_turn_player_id
else
"Player 2"
)
# NOTE: Handled before 'handle_switch_user' for early bail out if invalid reap.
func reap_ball(ball: Node3D) -> void:
_record_ball(ball, "reaped", balls_reaped)
on_ball_reaped(ball)
# NOTE: Override when a mode has extra processing such as
# checking if solid or striped ball. Or 8-ball not sunk last.
func on_ball_reaped(_ball: Node3D) -> void:
pass
# NOTE: Handled in 'handle_switch_user'
func _process_reaped_balls(player: String) -> void:
for ball_name in balls_reaped:
_add_points(player, -ball_states[ball_name]["points"])
balls_reaped.clear()
# NOTE: Handled before 'handle_switch_user' for early bail out if invalid sink.
func process_ball(ball: Node3D) -> void:
_record_ball(ball, "sunk", balls_sunk)
on_ball_sunk(ball)
# NOTE: Override when a mode has extra processing such as
# checking if solid or striped ball. Or 8-ball not sunk last.
func on_ball_sunk(_ball: Node3D) -> void:
pass
# NOTE: Handled in 'handle_switch_user'
func _process_sunk_balls(player: String) -> void:
for ball_name in balls_sunk:
_add_points(player, ball_states[ball_name]["points"])
balls_sunk.clear()
func _add_points(player: String, amount: int) -> void:
if player == "Player 1":
player_1_points += amount
else:
player_2_points += amount
func _record_ball(
ball: Node3D,
state_key: String,
@@ -51,48 +98,6 @@ func _record_ball(
ball_states[ball.name]["player"] = get_player()
ball_states[ball.name][state_key] = true
func _add_points(player: String, amount: int) -> void:
if player == "Player 1":
player_1_points += amount
else:
player_2_points += amount
func get_player() -> String:
return (
"Player 1"
if Globals.game_data.client1 ==
Globals.multiplayer_data.current_turn_player_id
else
"Player 2"
)
# NOTE: Override when a mode doesn't awards points for sunk balls.
func score_sunk_balls() -> bool:
return true
# NOTE: Override when a mode shouldn't keep the player's turn after a legal sink.
func keep_turn_after_sink() -> bool:
return true
# NOTE: Override when a modehas extra processing such as
# checking if solid or striped ball.
func on_ball_reaped(_ball: Node3D) -> void:
pass
# NOTE: Override when a modehas extra processing such as
# checking if solid or striped ball.
func on_ball_sunk(_ball: Node3D) -> void:
pass
func reap_ball(ball: Node3D) -> void:
_record_ball(ball, "reaped", balls_reaped)
on_ball_reaped(ball)
func process_ball(ball: Node3D) -> void:
_record_ball(ball, "sunk", balls_sunk)
on_ball_sunk(ball)
func generate_ball_states() -> Dictionary:
var state: Dictionary = {}
@@ -104,6 +109,22 @@ func generate_ball_states() -> Dictionary:
return state
# NOTE: For testing end state. Keep below commented out.
#func generate_ball_states() -> Dictionary:
#var state: Dictionary = {}
#
#for i: int in range(1, 16):
#var ball_name = "%02d_ball" % i
#state[ball_name] = BALL_STATE.duplicate_deep()
#state[ball_name]["turn"] = i
#state[ball_name]["player"] = "Player " + str( 1 if randi() % 2 else 2 )
#state[ball_name]["sunk"] = true
#state[ball_name]["is_foul"] = (randi() % 10 == 0)
#state[ball_name]["points"] = i
#
#return state
# End for testing end state. Keep above commented out.
func handle_switch_user() -> void:
push_warning("Balls reaped: ", balls_reaped.size() )
push_warning("Balls sunk: ", balls_sunk.size() )
@@ -133,5 +154,23 @@ func ball_states_finalized() -> bool:
return true
func process_win_condition() -> void:
assert(false, "This method needs to be overridden...")
func process_win_condition() -> String:
var sub_message: String = \
(
"Player "
+ str( 1 if player_1_points > player_2_points else 2 )
+ " Won!"
)
var message: String = \
(
"=================================================="
+ "\n" + Globals.game_data.get_mode_pretty() + " Game Over\n"
+ sub_message +
"\n=================================================="
)
push_warning(message)
MessageBus.emit_propagation_clients_only.rpc("declare_win_condition", message)
return message

View File

@@ -5,5 +5,9 @@ func _init() -> void:
pass
func process_win_condition() -> void:
pass
func process_win_condition() -> String:
return super()
#for ball_state in ball_states.values():
#if ball_state["reaped"] or ball_state["sunk"]:
#continue

View File

@@ -12,5 +12,7 @@ func on_ball_sunk(ball: Node3D) -> void:
if ball.name == final_ball_name:
ball_states[ball.name]["is_foul"] = true
func process_win_condition() -> void:
pass
func process_win_condition() -> String:
var message: String = final_ball_name + " Win!"
push_warning(message)
return message

View File

@@ -40,5 +40,5 @@ func on_ball_sunk(ball: Node3D) -> void:
func score_sunk_balls() -> bool:
return true
func process_win_condition() -> void:
pass
func process_win_condition() -> String:
return super()

View File

@@ -41,6 +41,18 @@ var SelectedGameMode: GameModeType = GameModeType.FREE_BALL
func _init() -> void:
Globals.game_data = self
func get_mode_pretty() -> String:
match game_mode:
"8ball":
return "8-Ball"
"9ball":
return "9-Ball"
"snooker":
return "Snooker"
"freeball":
return "Free Ball"
_:
return ""
@rpc("authority", "reliable")
func set_game_address(address: String) -> void:

View File

@@ -22,7 +22,7 @@ func setup_multiplayer() -> void:
if not Globals.multiplayer_data.is_multiplayer_active: return
Globals.game_state.reload_scene.disconnect(_reload_scene)
$camera_controller.find_child("reset_bttn", true, false).queue_free()
get_tree().root.find_child("reset_bttn", true, false).queue_free()
func _reload_scene() -> void:
Globals.game_state.set_game_scene("res://scenes/game.tscn")

View File

@@ -4,7 +4,7 @@
[ext_resource type="PackedScene" uid="uid://djtq6hbp70kut" path="res://scenes/environments/base_environment.tscn" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://b5idltq8s4srp" path="res://scenes/individual_parts/table/pool_table_manager.tscn" id="3_lnu2h"]
[ext_resource type="PackedScene" uid="uid://bw7f8kunlxd2" path="res://controllers/game/modes/game_manager.tscn" id="4_iywne"]
[ext_resource type="PackedScene" uid="uid://w3vh1gj6t2k2" path="res://scenes/menus/camera/camera_controller.tscn" id="8_gee14"]
[ext_resource type="PackedScene" uid="uid://himb0o6py5pt" path="res://scenes/ui_controls/base_ui.tscn" id="7_u5sy4"]
[node name="game" type="Node3D"]
script = ExtResource("1_iywne")
@@ -17,13 +17,4 @@ metadata/_edit_lock_ = true
[node name="game_manager" parent="." instance=ExtResource("4_iywne")]
[node name="camera_controller" parent="." instance=ExtResource("8_gee14")]
[node name="camera1" type="Camera3D" parent="camera_controller"]
transform = Transform3D(-4.371139e-08, 1, 4.371139e-08, 0, -4.371139e-08, 1, 1, 4.371139e-08, 1.9106855e-15, 0, 1.8, 0)
[node name="camera2" type="Camera3D" parent="camera_controller"]
transform = Transform3D(0.03457907, -0.3120391, -0.9494398, 0, 0.9500079, -0.31222585, 0.999402, 0.010796479, 0.03285039, -0.35511678, 0.79579777, -0.83073556)
[node name="cue_cam" type="Camera3D" parent="camera_controller"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
[node name="base_ui" parent="." instance=ExtResource("7_u5sy4")]

View File

@@ -0,0 +1,25 @@
extends Control
@onready var panel: Panel = $panel
@onready var win_message_lbl: RichTextLabel = $panel/win_message_lbl
func _ready() -> void:
setup_signals()
setup_multiplayer()
func setup_signals() -> void:
MessageBus.subscribe("declare_win_condition", _on_declare_win_condition)
func setup_multiplayer() -> void:
if not Globals.multiplayer_data.is_multiplayer_active: return
func _on_declare_win_condition(message: String) -> void:
panel.visible = true
win_message_lbl.text = message
await get_tree().create_timer(5).timeout
MessageBus.emit_local("game_peer_disconnected", null)

View File

@@ -0,0 +1 @@
uid://b3torx8lbkrj7

View File

@@ -0,0 +1,66 @@
[gd_scene load_steps=4 format=3 uid="uid://himb0o6py5pt"]
[ext_resource type="Script" uid="uid://b3torx8lbkrj7" path="res://scenes/ui_controls/base_ui.gd" id="1_4moq4"]
[ext_resource type="PackedScene" uid="uid://l3bve6miq8od" path="res://scenes/ui_controls/game/data.tscn" id="1_ff2ky"]
[ext_resource type="PackedScene" uid="uid://w3vh1gj6t2k2" path="res://scenes/ui_controls/camera/camera_controller.tscn" id="2_4moq4"]
[node name="base_ui" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_4moq4")
[node name="panel" type="Panel" parent="."]
visible = false
z_index = 10
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -400.0
offset_top = -300.0
offset_right = 400.0
offset_bottom = 300.0
grow_horizontal = 2
grow_vertical = 2
[node name="win_message_lbl" type="RichTextLabel" parent="panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -240.0
offset_top = -160.0
offset_right = 240.0
offset_bottom = 160.0
grow_horizontal = 2
grow_vertical = 2
scroll_active = false
autowrap_mode = 0
shortcut_keys_enabled = false
horizontal_alignment = 1
vertical_alignment = 1
[node name="game_data" parent="." instance=ExtResource("1_ff2ky")]
z_index = 5
layout_mode = 1
[node name="camera_controller" parent="." instance=ExtResource("2_4moq4")]
z_index = 5
layout_mode = 1
[node name="camera1" type="Camera3D" parent="camera_controller"]
transform = Transform3D(-4.371139e-08, 1, 4.371139e-08, 0, -4.371139e-08, 1, 1, 4.371139e-08, 1.9106855e-15, 0, 1.8, 0)
[node name="camera2" type="Camera3D" parent="camera_controller"]
transform = Transform3D(0.03457907, -0.3120391, -0.9494398, 0, 0.9500079, -0.31222585, 0.999402, 0.010796479, 0.03285039, -0.35511678, 0.79579777, -0.83073556)
[node name="cue_cam" type="Camera3D" parent="camera_controller"]
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)

View File

@@ -1,15 +1,11 @@
class_name CameraController extends Control
@onready var player_lbl: Label = $margin_container/vbox/hbox/hbox/player_lbl
@onready var prev_bttn: Button = $margin_container/vbox/hbox/hbox2/prev_bttn
@onready var next_bttn: Button = $margin_container/vbox/hbox/hbox2/next_bttn
@onready var active_lbl: Label = $margin_container/vbox/hbox2/hbox/active_lbl
@onready var reset_bttn: Button = $margin_container/vbox/hbox2/hbox2/reset_bttn
@export var cameras: Array[Camera3D]
var cue_cam: Camera3D
var current_cam: Camera3D
var current_cam_index: int = 0
@@ -26,26 +22,15 @@ func _ready() -> void:
cue_cam = camera
current_cam = cameras.get(current_cam_index)
MessageBus.emit_local("update_active_lbl", null)
func setup_signals() -> void:
Globals.game_state.update_cue_cam_position.connect(
_on_update_cue_cam_position
)
MessageBus.subscribe("update_active_lbl", _on_update_active_lbl)
func setup_multiplayer() -> void:
player_lbl.text = Globals.game_data.player_id
if not Globals.multiplayer_data.is_multiplayer_active: return
reset_bttn.pressed.disconnect(_on_reset_bttn_pressed)
reset_bttn.visible = false
func _on_update_active_lbl() -> void:
active_lbl.visible = \
Globals.multiplayer_data.current_turn_player_id == multiplayer.get_unique_id()
func _on_update_cue_cam_position(marker_rotation: Vector3, marker_position: Vector3) -> void:
cue_cam.global_rotation = marker_rotation
@@ -71,9 +56,6 @@ func _on_next_bttn_pressed() -> void:
_set_active_camera()
func _on_reset_bttn_pressed() -> void:
Globals.game_state.reload_scene.emit()
func _set_active_camera():
current_cam.set_current(false)
current_cam = cameras.get(current_cam_index)

View File

@@ -1,20 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://w3vh1gj6t2k2"]
[gd_scene load_steps=3 format=3 uid="uid://w3vh1gj6t2k2"]
[ext_resource type="Script" uid="uid://bpf107mmjiswh" path="res://scenes/menus/camera/camera_controller.gd" id="1_mvpa7"]
[ext_resource type="Script" uid="uid://bpf107mmjiswh" path="res://scenes/ui_controls/camera/camera_controller.gd" id="1_mvpa7"]
[sub_resource type="LabelSettings" id="LabelSettings_mvpa7"]
font_size = 24
[sub_resource type="LabelSettings" id="LabelSettings_duxs1"]
font_color = Color(0, 1, 0.14117648, 1)
[node name="camera_controller" type="Control"]
layout_mode = 3
anchors_preset = 15
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -68.0
offset_bottom = -68.0
grow_horizontal = 2
grow_vertical = 2
grow_vertical = 0
script = ExtResource("1_mvpa7")
[node name="margin_container" type="MarginContainer" parent="."]
@@ -34,17 +34,9 @@ layout_mode = 2
layout_mode = 2
size_flags_vertical = 3
[node name="hbox" type="HBoxContainer" parent="margin_container/vbox/hbox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="player_lbl" type="Label" parent="margin_container/vbox/hbox/hbox"]
layout_mode = 2
size_flags_horizontal = 3
text = "Player 1"
[node name="hbox2" type="HBoxContainer" parent="margin_container/vbox/hbox"]
layout_mode = 2
size_flags_horizontal = 10
[node name="prev_bttn" type="Button" parent="margin_container/vbox/hbox/hbox2"]
z_index = 1
@@ -69,34 +61,5 @@ mouse_default_cursor_shape = 2
text = "<Next>"
flat = true
[node name="hbox2" type="HBoxContainer" parent="margin_container/vbox"]
layout_mode = 2
size_flags_vertical = 3
[node name="hbox" type="HBoxContainer" parent="margin_container/vbox/hbox2"]
layout_mode = 2
size_flags_horizontal = 3
[node name="active_lbl" type="Label" parent="margin_container/vbox/hbox2/hbox"]
visible = false
layout_mode = 2
text = "Active"
label_settings = SubResource("LabelSettings_duxs1")
uppercase = true
[node name="hbox2" type="HBoxContainer" parent="margin_container/vbox/hbox2"]
clip_contents = true
custom_minimum_size = Vector2(149, 0)
layout_mode = 2
[node name="reset_bttn" type="Button" parent="margin_container/vbox/hbox2/hbox2"]
layout_mode = 2
focus_mode = 0
mouse_default_cursor_shape = 2
text = "Reset"
flat = true
alignment = 0
[connection signal="pressed" from="margin_container/vbox/hbox/hbox2/prev_bttn" to="." method="_on_prev_bttn_pressed"]
[connection signal="pressed" from="margin_container/vbox/hbox/hbox2/next_bttn" to="." method="_on_next_bttn_pressed"]
[connection signal="pressed" from="margin_container/vbox/hbox2/hbox2/reset_bttn" to="." method="_on_reset_bttn_pressed"]

View File

@@ -0,0 +1,33 @@
extends Control
@onready var player_lbl: Label = $vbox/hbox/hbox/player_lbl
@onready var active_lbl: Label = $vbox/hbox/hbox/active_lbl
@onready var reset_bttn: Button = $vbox/hbox/hbox2/reset_bttn
func _ready() -> void:
setup_signals()
setup_multiplayer()
MessageBus.emit_local("update_active_lbl", null)
func setup_signals() -> void:
MessageBus.subscribe("update_active_lbl", _on_update_active_lbl)
func setup_multiplayer() -> void:
player_lbl.text = Globals.game_data.player_id
if not Globals.multiplayer_data.is_multiplayer_active: return
reset_bttn.pressed.disconnect(_on_reset_bttn_pressed)
reset_bttn.visible = false
func _on_update_active_lbl() -> void:
active_lbl.visible = \
Globals.multiplayer_data.current_turn_player_id == multiplayer.get_unique_id()
func _on_reset_bttn_pressed() -> void:
Globals.game_state.reload_scene.emit()

View File

@@ -0,0 +1 @@
uid://br6jmlm4poh62

View File

@@ -0,0 +1,54 @@
[gd_scene load_steps=3 format=3 uid="uid://l3bve6miq8od"]
[ext_resource type="Script" uid="uid://br6jmlm4poh62" path="res://scenes/ui_controls/game/data.gd" id="1_s7215"]
[sub_resource type="LabelSettings" id="LabelSettings_o1hjn"]
font_color = Color(0, 1, 0.14117648, 1)
[node name="data" type="Control"]
layout_mode = 3
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
script = ExtResource("1_s7215")
[node name="vbox" type="VBoxContainer" parent="."]
layout_mode = 0
offset_left = 10.0
offset_top = 5.0
offset_right = 1142.0
offset_bottom = 69.0
[node name="hbox" type="HBoxContainer" parent="vbox"]
layout_mode = 2
size_flags_vertical = 3
[node name="hbox" type="HBoxContainer" parent="vbox/hbox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="player_lbl" type="Label" parent="vbox/hbox/hbox"]
layout_mode = 2
text = "Player 1"
[node name="active_lbl" type="Label" parent="vbox/hbox/hbox"]
visible = false
layout_mode = 2
text = "Active"
label_settings = SubResource("LabelSettings_o1hjn")
uppercase = true
[node name="hbox2" type="HBoxContainer" parent="vbox/hbox"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 3
[node name="reset_bttn" type="Button" parent="vbox/hbox/hbox2"]
layout_mode = 2
focus_mode = 0
mouse_default_cursor_shape = 2
text = "Reset"
flat = true
alignment = 0
[connection signal="pressed" from="vbox/hbox/hbox2/reset_bttn" to="." method="_on_reset_bttn_pressed"]