* Add overridable hooks for sunk/reaped ball handling and turn behavior. * Implement default scoring and game-over messaging across game modes. * Add pretty game mode names for win-condition messages. * Update Free Ball, Last Ball, and Snooker modes to return win-condition messages. * Move the reset button lookup to the scene root for multiplayer setup. * Move camera controller scene to shared base UI. Move parts of it to new game_data UI node. * Add commented test state generation for end-state testing.
29 lines
869 B
GDScript
29 lines
869 B
GDScript
class_name Game extends Node3D
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@onready var base_environment: Node3D = $base_environment
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@onready var game_manager: GameManager = $game_manager
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func _ready() -> void:
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base_environment.game_music.stream = load("res://sounds/music/Lobo Loco - 04 (Mountain Bells22).mp3")
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base_environment.game_music.stream.loop = true
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base_environment.game_music.play()
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game_manager.set_mode(Globals.game_data.SelectedGameMode)
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setup_signals()
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setup_multiplayer()
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func setup_signals() -> void:
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Globals.game_state.reload_scene.connect(_reload_scene)
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func setup_multiplayer() -> void:
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if not Globals.multiplayer_data.is_multiplayer_active: return
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Globals.game_state.reload_scene.disconnect(_reload_scene)
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get_tree().root.find_child("reset_bttn", true, false).queue_free()
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func _reload_scene() -> void:
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Globals.game_state.set_game_scene("res://scenes/game.tscn")
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