Files
Billiards/scenes/game.gd
itdominator ed6f243b93 Refactor game mode scoring and win conditions
* Add overridable hooks for sunk/reaped ball handling and turn behavior.
* Implement default scoring and game-over messaging across game modes.
* Add pretty game mode names for win-condition messages.
* Update Free Ball, Last Ball, and Snooker modes to return win-condition messages.
* Move the reset button lookup to the scene root for multiplayer setup.
* Move camera controller scene to shared base UI. Move parts of it to new game_data UI node.
* Add commented test state generation for end-state testing.
2026-08-14 03:38:04 -05:00

29 lines
869 B
GDScript

class_name Game extends Node3D
@onready var base_environment: Node3D = $base_environment
@onready var game_manager: GameManager = $game_manager
func _ready() -> void:
base_environment.game_music.stream = load("res://sounds/music/Lobo Loco - 04 (Mountain Bells22).mp3")
base_environment.game_music.stream.loop = true
base_environment.game_music.play()
game_manager.set_mode(Globals.game_data.SelectedGameMode)
setup_signals()
setup_multiplayer()
func setup_signals() -> void:
Globals.game_state.reload_scene.connect(_reload_scene)
func setup_multiplayer() -> void:
if not Globals.multiplayer_data.is_multiplayer_active: return
Globals.game_state.reload_scene.disconnect(_reload_scene)
get_tree().root.find_child("reset_bttn", true, false).queue_free()
func _reload_scene() -> void:
Globals.game_state.set_game_scene("res://scenes/game.tscn")