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Billiards/controllers/game/modes/free_ball.gd

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232 B
GDScript3
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class_name FreeBall extends BaseMode
func _init() -> void:
pass
func process_win_condition() -> String:
return super()
#for ball_state in ball_states.values():
#if ball_state["reaped"] or ball_state["sunk"]:
#continue