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lobby-server/scenes/data/multiplayer_data.gd

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GDScript3
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2026-08-07 03:02:53 -05:00
class_name MultiplayerData extends Node
@rpc("authority", "reliable")
func set_multiplayer_active() -> void:
pass
@rpc("authority", "call_local", "reliable")
func set_active_player_id(_id: int) -> void:
pass