push project up

This commit is contained in:
2026-08-07 03:02:53 -05:00
parent 48acb406a7
commit de0da3de6e
40 changed files with 986 additions and 0 deletions

4
.editorconfig Normal file
View File

@@ -0,0 +1,4 @@
root = true
[*]
charset = utf-8

2
.gitattributes vendored Normal file
View File

@@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

7
addons/uuid/plugin.cfg Normal file
View File

@@ -0,0 +1,7 @@
[plugin]
name="godot-uuid"
description="Unique identifier generation v4 for Godot Engine"
author="Binogure Studio"
version="3.0.0"
script="plugin.gd"

10
addons/uuid/plugin.gd Normal file
View File

@@ -0,0 +1,10 @@
@tool
extends EditorPlugin
const AUTOLOAD_NAME = 'uuid'
func _enable_plugin() -> void:
add_autoload_singleton(AUTOLOAD_NAME, 'res://addons/uuid/uuid.gd')
func _disable_plugin() -> void:
remove_autoload_singleton(AUTOLOAD_NAME)

View File

@@ -0,0 +1 @@
uid://by83vwyqmco65

112
addons/uuid/uuid.gd Normal file
View File

@@ -0,0 +1,112 @@
# Note: The code might not be as pretty it could be, since it's written
# in a way that maximizes performance. Methods are inlined and loops are avoided.
extends Node
const BYTE_MASK: int = 0b11111111
static func uuidbin():
# 16 random bytes with the bytes on index 6 and 8 modified
return [
randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
randi() & BYTE_MASK, randi() & BYTE_MASK, ((randi() & BYTE_MASK) & 0x0f) | 0x40, randi() & BYTE_MASK,
((randi() & BYTE_MASK) & 0x3f) | 0x80, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
]
static func uuidbinrng(rng: RandomNumberGenerator):
return [
rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40, rng.randi() & BYTE_MASK,
((rng.randi() & BYTE_MASK) & 0x3f) | 0x80, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
]
static func v4():
# 16 random bytes with the bytes on index 6 and 8 modified
var b = uuidbin()
return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
# low
b[0], b[1], b[2], b[3],
# mid
b[4], b[5],
# hi
b[6], b[7],
# clock
b[8], b[9],
# clock
b[10], b[11], b[12], b[13], b[14], b[15]
]
static func v4_rng(rng: RandomNumberGenerator):
# 16 random bytes with the bytes on index 6 and 8 modified
var b = uuidbinrng(rng)
return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
# low
b[0], b[1], b[2], b[3],
# mid
b[4], b[5],
# hi
b[6], b[7],
# clock
b[8], b[9],
# clock
b[10], b[11], b[12], b[13], b[14], b[15]
]
var _uuid: Array
func _init(rng := RandomNumberGenerator.new()):
_uuid = uuidbinrng(rng)
func as_array():
return _uuid.duplicate()
func as_dict(big_endian := true):
if big_endian:
return {
"low" : (_uuid[0] << 24) + (_uuid[1] << 16) + (_uuid[2] << 8 ) + _uuid[3],
"mid" : (_uuid[4] << 8 ) + _uuid[5],
"hi" : (_uuid[6] << 8 ) + _uuid[7],
"clock": (_uuid[8] << 8 ) + _uuid[9],
"node" : (_uuid[10] << 40) + (_uuid[11] << 32) + (_uuid[12] << 24) + (_uuid[13] << 16) + (_uuid[14] << 8 ) + _uuid[15]
}
else:
return {
"low" : _uuid[0] + (_uuid[1] << 8 ) + (_uuid[2] << 16) + (_uuid[3] << 24),
"mid" : _uuid[4] + (_uuid[5] << 8 ),
"hi" : _uuid[6] + (_uuid[7] << 8 ),
"clock": _uuid[8] + (_uuid[9] << 8 ),
"node" : _uuid[10] + (_uuid[11] << 8 ) + (_uuid[12] << 16) + (_uuid[13] << 24) + (_uuid[14] << 32) + (_uuid[15] << 40)
}
func as_string():
return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
# low
_uuid[0], _uuid[1], _uuid[2], _uuid[3],
# mid
_uuid[4], _uuid[5],
# hi
_uuid[6], _uuid[7],
# clock
_uuid[8], _uuid[9],
# node
_uuid[10], _uuid[11], _uuid[12], _uuid[13], _uuid[14], _uuid[15]
]
func is_equal(other):
# Godot Engine compares Array recursively
# There's no need for custom comparison here.
return _uuid == other._uuid

1
addons/uuid/uuid.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://bafv8ihtmdpf3

42
export_presets.cfg Normal file
View File

@@ -0,0 +1,42 @@
[preset.0]
name="Linux"
platform="Linux"
runnable=true
advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../builds/desktop/billiards/lobby_server.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

7
globals/globals.gd Normal file
View File

@@ -0,0 +1,7 @@
extends Node
var game_data: GameData
var game_state: GameState
var lobby_data: LobbyData
var multiplayer_data: MultiplayerData

1
globals/globals.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://biu64hvcxb1su

View File

@@ -0,0 +1,69 @@
extends Node
var port_range_start: int = 5000
var port_range_end: int = 5010
var threads: Dictionary = Dictionary()
func _wait_for_child(id: String, port: String, mode: String) -> void:
if port == "-1":
call_deferred("_child_finished", id, -1)
return
var output := []
var exit_code := OS.execute(
"./game.sh", ["--", "server_" + port, "game", mode],
output,
true
)
call_deferred("_child_finished", id, exit_code)
func _child_finished(id: String, exit_code: int) -> void:
var thread: Thread = threads.get(id)
if not thread: return
push_warning("Game Server [ %s ] Exited: %d" % [id, exit_code])
thread.wait_to_finish()
threads.erase(id)
func is_port_free(port: int) -> bool:
var server := TCPServer.new()
var state := server.listen(port)
match state:
OK:
server.stop()
return true
_:
return false
func find_free_port(start_port: int = 1024, end_port: int = 65535) -> int:
for port in range(start_port, end_port + 1):
if is_port_free(port):
return port
return -1
func launch_game_server(mode: String) -> String:
var thread := Thread.new()
var thread_id := str( thread.get_instance_id() )
var port := str(
find_free_port(
port_range_start,
port_range_end
)
)
thread.start(
_wait_for_child.bind(
thread_id,
port,
mode
)
)
threads.set(thread_id, thread)
return port

View File

@@ -0,0 +1 @@
uid://cru35twp27pa4

1
icon.svg Normal file
View File

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 995 B

43
icon.svg.import Normal file
View File

@@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b6xgtqmx8kjor"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

30
project.godot Normal file
View File

@@ -0,0 +1,30 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lobby Server"
run/main_scene="uid://b0cqo3qo62y6n"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Globals="*res://globals/globals.gd"
InstanceLauncher="*res://globals/instance_launcher.gd"
[display]
window/size/always_on_top=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

View File

@@ -0,0 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://dy51wny4x53f4"]
[ext_resource type="Script" uid="uid://dbnl4tjahkoun" path="res://scenes/data_bridge/game_data.gd" id="1_l6w8l"]
[ext_resource type="Script" uid="uid://65x4bq2wsh8k" path="res://scenes/data_bridge/game_state.gd" id="2_6ash1"]
[ext_resource type="Script" uid="uid://dyq4p5e06ib14" path="res://scenes/data_bridge/lobby_data.gd" id="3_l6w8l"]
[ext_resource type="Script" uid="uid://uyimqfjmuc34" path="res://scenes/data_bridge/multiplayer_data.gd" id="4_gcm58"]
[node name="bridge" type="Node"]
[node name="game_data" type="Node" parent="."]
script = ExtResource("1_l6w8l")
[node name="game_state" type="Node" parent="."]
script = ExtResource("2_6ash1")
[node name="lobby_data" type="Node" parent="."]
script = ExtResource("3_l6w8l")
[node name="multiplayer" type="Node" parent="."]
script = ExtResource("4_gcm58")

View File

@@ -0,0 +1,14 @@
class_name GameData extends Node
func _init() -> void:
Globals.game_data = self
@rpc("authority", "reliable")
func set_game_address(_address: String) -> void:
pass
@rpc("authority", "reliable")
func set_game_port(_port: String) -> void:
pass

View File

@@ -0,0 +1 @@
uid://dbnl4tjahkoun

View File

@@ -0,0 +1,23 @@
class_name GameState extends Node
func _init() -> void:
Globals.game_state = self
func set_game_scene(scene_str: String) -> void:
# NOTE: 'node_pth_str' needs to match game node structure else server sync throws errors.
var node_pth_str = "billiards/scene"
var scene = load(scene_str).instantiate()
var target = get_tree().root.get_node(node_pth_str)
scene.name = "lobby_screen"
clear_game_scene(target)
target.add_child(scene)
func clear_game_scene(container: Node) -> void:
for child in container.get_children():
child.queue_free()
await get_tree().process_frame

View File

@@ -0,0 +1 @@
uid://65x4bq2wsh8k

View File

@@ -0,0 +1,183 @@
class_name LobbyData extends Node
var uuid = null
var lobby_ui: Node = null
var IS_VALID_CHARS_REGEX: RegEx = RegEx.create_from_string("^[a-zA-Z0-9]+$")
const MATCH_TYPES: Array = ["8ball", "9ball", "snooker"]
const CLIENT_DICT: Dictionary = {
"id": "",
"partner_id": "",
"in_match": false,
"match_id": ""
}
const MATCH_POOL_ENTRY: Dictionary = {
"player1": "",
"player2": "",
"data": {}
}
var active_match_pool: Dictionary = {}
var match_pool: Dictionary = {}
var client_pool: Dictionary = {}
func _init() -> void:
Globals.lobby_data = self
uuid = load('res://addons/uuid/uuid.gd')
func _delete_from_match_pool(match_id: String) -> Dictionary:
if not match_pool.get(match_id):
return {}
var to_delete: Dictionary = match_pool[match_id].data
match_pool.erase(match_id)
return to_delete
func _signal_match_list_remove_entry(match_id: String) -> void:
lobby_ui.rpc_signals.rpc_id(1, "match_list_remove_entry", match_id)
for client in client_pool.values():
if client.in_match: continue
lobby_ui.rpc_signals.rpc_id(client.id, "match_list_remove_entry", match_id)
func _launch_game_server(
match_entry: Dictionary,
client1: Dictionary, client2: Dictionary
) -> void:
var port: String = InstanceLauncher.launch_game_server(match_entry.data.type)
if port == "-1":
# TODO: Alert clients that the game wont be created due to
# server reaching number of allowed instances
return
Globals.game_data.rpc_id(client1.id, "set_game_address", "127.0.0.1")
Globals.game_data.rpc_id(client2.id, "set_game_address", "127.0.0.1")
Globals.game_data.rpc_id(client1.id, "set_game_port", port)
Globals.game_data.rpc_id(client2.id, "set_game_port", port)
rpc_id(client1.id, "connect_to_game")
rpc_id(client2.id, "connect_to_game")
@rpc("any_peer", "reliable")
func match_list_add_entry(match_entry: Dictionary) -> void:
var client1 = client_pool.get( multiplayer.get_remote_sender_id() )
if not client1: return
if not client1.match_id.is_empty(): return
if match_entry.name.length() < 1 or match_entry.name.length() > 12: return
if not IS_VALID_CHARS_REGEX.search(match_entry.name): return
if not match_entry.type in MATCH_TYPES: return
match_entry["match_id"] = uuid.v4()
match_pool[match_entry.match_id] = MATCH_POOL_ENTRY.duplicate_deep()
match_pool[match_entry.match_id].player1 = client1.id
match_pool[match_entry.match_id].data = match_entry
client1.match_id = match_entry.match_id
lobby_ui.rpc_signals.rpc_id(1, "match_list_add_entry", match_entry)
for client in client_pool.values():
if client.in_match: continue
lobby_ui.rpc_signals.rpc_id(client.id, "match_list_add_entry", match_entry)
lobby_ui.rpc_signals.rpc_id(client1.id, "match_list_activate_entry", match_entry.match_id)
@rpc("any_peer", "reliable")
func match_list_remove_entry(match_id: String) -> void:
var client1 = client_pool.get( multiplayer.get_remote_sender_id() )
if not client1: return
if not client1.match_id == match_id: return
client1.match_id = ""
_delete_from_match_pool(match_id)
_signal_match_list_remove_entry(match_id)
@rpc("any_peer", "reliable")
func match_list_join_entry(match_id: String) -> void:
var match_entry = match_pool.get(match_id)
if not match_entry: return
var client1 = client_pool.get( match_entry.player1 )
var client2 = client_pool.get( multiplayer.get_remote_sender_id() )
if not client1: return
if not client2: return
match_entry.player2 = client2.id
client1.in_match = true
client1.partner_id = client2.id
client2.match_id = match_id
client2.in_match = true
client2.partner_id = client1.id
active_match_pool[match_id] = match_entry
match_pool.erase(match_id)
client_pool.erase(client1.id)
client_pool.erase(client2.id)
_signal_match_list_remove_entry(match_id)
_launch_game_server(match_entry, client1, client2)
# NOTE: Needed for hash check to pass between client and server but isn't used by server...
@rpc("authority", "reliable")
func connect_to_game() -> void:
pass
@rpc("authority", "call_local", "reliable")
func load_game_scene(_match_entry: Dictionary, _is_player_1: bool) -> void:
pass
@rpc("authority", "reliable")
func go_back_to_match_screen() -> void:
pass
func server_client_connected(id: int) -> void:
push_warning("Client Connected... ID: ", id)
client_pool[id] = CLIENT_DICT.duplicate_deep()
client_pool[id].id = id
var matches: Array = []
for match_entry in match_pool.values():
matches.append(match_entry.data)
lobby_ui.rpc_signals.rpc_id(id, "receive_match_list", matches)
func server_client_disconnected(id: int) -> void:
push_warning("Client Disconnected... ID: ", id)
var client1 = client_pool.get(id)
if not client1: return
var client2 = client_pool.get( client1.partner_id )
var match_entry = _delete_from_match_pool(client1.match_id)
if not client1.match_id.is_empty() and not match_entry.is_empty():
lobby_ui.rpc_signals.rpc_id(1, "match_list_remove_entry", match_entry.match_id)
for client in client_pool.values():
if client.in_match: continue
if client.id == id: continue
lobby_ui.rpc_signals.rpc_id(client.id, "match_list_remove_entry", match_entry.match_id)
match_pool.erase(client1.match_id)
client_pool.erase(client1.id)
if not client2: return
if active_match_pool.get(client2.match_id):
match_pool.erase(client2.match_id)
var _id = client2.id
client2 = CLIENT_DICT.duplicate_deep()
client2.id = _id

View File

@@ -0,0 +1 @@
uid://dyq4p5e06ib14

View File

@@ -0,0 +1,10 @@
class_name MultiplayerData extends Node
@rpc("authority", "reliable")
func set_multiplayer_active() -> void:
pass
@rpc("authority", "call_local", "reliable")
func set_active_player_id(_id: int) -> void:
pass

View File

@@ -0,0 +1 @@
uid://uyimqfjmuc34

View File

@@ -0,0 +1,42 @@
class_name Lobby extends LobbyBase
@onready var rpc_signals: Node = $rpc_signals
func _ready() -> void:
Globals.lobby_data.lobby_ui = self
setup_signals()
func _exit_tree() -> void:
if server.peer:
server.close_connection()
func setup_signals() -> void:
rpc_signals.server_host_started.connect(_server_host_started)
rpc_signals.match_list_entry_added.connect(_on_match_list_entry_added)
rpc_signals.match_list_entry_removed.connect(_on_match_list_entry_removed)
func _server_host_started() -> void:
host_start_bttn.visible = false
host_stop_bttn.visible = true
func _on_match_list_entry_added(match_entry: Dictionary) -> void:
push_warning("Client: Added Match List Entry... ", match_entry)
_create_match_entry(match_entry)
func _on_match_list_entry_removed(match_id: String) -> void:
push_warning("Client: Removed Match List Entry... ", match_id)
for match_entry in match_list.get_children():
if not match_id == match_entry.match_id: continue
match_entry.queue_free()
func _create_match_entry(match_entry: Dictionary) -> void:
var container = MATCH_ENTRY.instantiate()
match_list.add_child(container)
container.name_lbl.text = match_entry.name
container.type_lbl.text = match_entry.type
container.match_id = match_entry.match_id

View File

@@ -0,0 +1 @@
uid://dk7afnf7ol7dy

View File

@@ -0,0 +1,34 @@
[gd_scene load_steps=5 format=3 uid="uid://dkes5cdu45q6e"]
[ext_resource type="Script" uid="uid://dk7afnf7ol7dy" path="res://scenes/screens/lobby_screen/lobby.gd" id="1_hhiik"]
[ext_resource type="PackedScene" uid="uid://rb6av5eg4u0" path="res://scenes/ui_controls/lobby_screen/lobby_ui.tscn" id="2_lqt48"]
[ext_resource type="Script" uid="uid://6sfwe1hwgf0g" path="res://scenes/screens/lobby_screen/lobby_rpc.gd" id="3_rurl6"]
[ext_resource type="Script" uid="uid://bvqtgf3vbsoj4" path="res://scripts/server_networking.gd" id="4_glu7g"]
[node name="lobby_screen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_hhiik")
[node name="ui" parent="." instance=ExtResource("2_lqt48")]
layout_mode = 1
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="rpc_signals" type="Node" parent="."]
script = ExtResource("3_rurl6")
[node name="server" type="Node" parent="."]
script = ExtResource("4_glu7g")
[connection signal="pressed" from="ui/body/left_body/server_host_hbox/host_start_bttn" to="." method="_on_host_start_bttn_pressed"]
[connection signal="pressed" from="ui/body/left_body/server_host_hbox/host_stop_bttn" to="." method="_on_host_stop_bttn_pressed"]
[connection signal="button_up" from="ui/body/left_body/search_vbox/search_hbox/match_search_bttn" to="." method="_on_match_search_bttn_button_up"]
[editable path="ui"]

View File

@@ -0,0 +1,39 @@
class_name LobbyBase extends Control
const MATCH_ENTRY = preload("res://scenes/screens/lobby_screen/match_entry.tscn")
@onready var host_start_bttn: Button = $ui/body/left_body/server_host_hbox/host_start_bttn
@onready var host_stop_bttn: Button = $ui/body/left_body/server_host_hbox/host_stop_bttn
@onready var host_address_input: LineEdit = $ui/body/left_body/server_host_hbox/host_address_input
@onready var host_port_range: SpinBox = $ui/body/left_body/server_host_hbox/host_port_range
@onready var search_vbox: VBoxContainer = $ui/body/left_body/search_vbox
@onready var match_search_input: LineEdit = $ui/body/left_body/search_vbox/search_hbox/match_search_input
@onready var match_list: VBoxContainer = $ui/body/left_body/search_vbox/scroll_container/match_list
@onready var server: Node = $server
func _on_home_bttn_pressed() -> void:
Globals.game_state.set_game_scene(
"res://scenes/screens/start_screen/start.tscn"
)
func _on_host_start_bttn_pressed() -> void:
server.start_server(host_address_input.text, int(host_port_range.value))
func _on_host_stop_bttn_pressed() -> void:
if not server.peer: return
server.close_connection()
host_start_bttn.visible = true
host_stop_bttn.visible = false
func _on_search_bttn_pressed() -> void:
pass
func _on_match_search_bttn_button_up() -> void:
pass

View File

@@ -0,0 +1 @@
uid://5tvhtoe6fdu1

View File

@@ -0,0 +1,29 @@
extends Node
@warning_ignore_start("unused_signal")
signal server_host_started()
signal match_list_entry_added(match_entry: Dictionary)
signal match_list_entry_removed(match_id: String)
@warning_ignore_restore("unused_signal")
@rpc("authority", "call_local", "reliable")
func match_list_add_entry(match_entry: Dictionary) -> void:
push_warning("Received new match entry...")
emit_signal("match_list_entry_added", match_entry)
@rpc("authority", "call_local", "reliable")
func match_list_remove_entry(match_id: String) -> void:
push_warning("Received delete match entry...")
emit_signal("match_list_entry_removed", match_id)
@rpc("authority", "reliable")
func receive_match_list(_match_list: Array) -> void:
pass
@rpc("authority", "reliable")
func match_list_activate_entry(_match_id: String) -> void:
pass

View File

@@ -0,0 +1 @@
uid://6sfwe1hwgf0g

View File

@@ -0,0 +1,8 @@
class_name MatchEntry extends HBoxContainer
@onready var name_lbl: Label = $name_lbl
@onready var type_lbl: Label = $type_lbl
@onready var view_bttn: Button = $view_bttn
var match_id: String = ""

View File

@@ -0,0 +1 @@
uid://ck663xy8rqumo

View File

@@ -0,0 +1,23 @@
[gd_scene load_steps=2 format=3 uid="uid://b5b18vkfe3caa"]
[ext_resource type="Script" uid="uid://ck663xy8rqumo" path="res://scenes/screens/lobby_screen/match_entry.gd" id="1_kw53p"]
[node name="match_entry" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_kw53p")
[node name="name_lbl" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="type_lbl" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
[node name="view_bttn" type="Button" parent="."]
layout_mode = 2
text = "Join"

View File

@@ -0,0 +1,107 @@
[gd_scene load_steps=3 format=3 uid="uid://rb6av5eg4u0"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_e03fk"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.22352941, 0.47058824, 0.23137255, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_lqt48"]
content_margin_left = 4.0
content_margin_top = 4.0
content_margin_right = 4.0
content_margin_bottom = 4.0
bg_color = Color(0.8460855, 0.21924442, 0.24864262, 1)
corner_radius_top_left = 3
corner_radius_top_right = 3
corner_radius_bottom_right = 3
corner_radius_bottom_left = 3
[node name="margin" type="MarginContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="body" type="HBoxContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="left_body" type="VBoxContainer" parent="body"]
layout_mode = 2
size_flags_horizontal = 3
[node name="server_host_hbox" type="HBoxContainer" parent="body/left_body"]
layout_mode = 2
size_flags_horizontal = 3
[node name="host_address_input" type="LineEdit" parent="body/left_body/server_host_hbox"]
layout_mode = 2
size_flags_horizontal = 3
text = "127.0.0.1"
placeholder_text = "Server Address: (Eg. 0.0.0.0)"
alignment = 1
max_length = 12
emoji_menu_enabled = false
clear_button_enabled = true
caret_blink = true
[node name="host_port_range" type="SpinBox" parent="body/left_body/server_host_hbox"]
layout_mode = 2
min_value = 1.0
max_value = 65535.0
page = 10.0
value = 31315.0
rounded = true
alignment = 1
[node name="host_start_bttn" type="Button" parent="body/left_body/server_host_hbox"]
layout_mode = 2
mouse_default_cursor_shape = 2
theme_override_styles/normal = SubResource("StyleBoxFlat_e03fk")
text = "Start Host"
[node name="host_stop_bttn" type="Button" parent="body/left_body/server_host_hbox"]
visible = false
layout_mode = 2
mouse_default_cursor_shape = 2
theme_override_styles/normal = SubResource("StyleBoxFlat_lqt48")
text = "Stop Host"
[node name="search_vbox" type="VBoxContainer" parent="body/left_body"]
layout_mode = 2
size_flags_vertical = 3
[node name="search_hbox" type="HBoxContainer" parent="body/left_body/search_vbox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="match_search_input" type="LineEdit" parent="body/left_body/search_vbox/search_hbox"]
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Search Match List... "
max_length = 12
emoji_menu_enabled = false
clear_button_enabled = true
caret_blink = true
[node name="match_search_bttn" type="Button" parent="body/left_body/search_vbox/search_hbox"]
custom_minimum_size = Vector2(85, 0)
layout_mode = 2
mouse_default_cursor_shape = 2
text = "Search"
[node name="scroll_container" type="ScrollContainer" parent="body/left_body/search_vbox"]
layout_mode = 2
size_flags_vertical = 3
[node name="match_list" type="VBoxContainer" parent="body/left_body/search_vbox/scroll_container"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3

View File

@@ -0,0 +1,51 @@
extends Node
var peer: ENetMultiplayerPeer
func _ready() -> void:
pass
func start_server(address: String = "0.0.0.0", port: int = 8080) -> void:
if peer: return
push_warning("Server Starting... Address: ", address, " Port: ", port)
peer = ENetMultiplayerPeer.new()
peer.set_bind_ip(address)
var state = peer.create_server(port)
match state:
OK:
push_warning("Server Started: ", state)
multiplayer.multiplayer_peer = peer
multiplayer.peer_connected.connect(server_client_connected)
multiplayer.peer_disconnected.connect(server_client_disconnected)
get_parent()._server_host_started()
ERR_ALREADY_IN_USE:
peer.close()
peer = null
start_server(address, port)
ERR_CANT_CREATE:
push_warning("Couldn't create server...")
func close_connection() -> void:
if not peer: return
push_warning("Server Closed...")
multiplayer.peer_connected.disconnect(server_client_connected)
multiplayer.peer_disconnected.disconnect(server_client_disconnected)
peer.close()
peer = null
func server_client_connected(id: int) -> void:
Globals.lobby_data.server_client_connected(id)
func server_client_disconnected(id: int) -> void:
Globals.lobby_data.server_client_disconnected(id)

View File

@@ -0,0 +1 @@
uid://bvqtgf3vbsoj4

50
server.gd Normal file
View File

@@ -0,0 +1,50 @@
extends Node
#
#
# Note that the lobby server is looking for a script local to it titled 'game.sh'
#
# Editor -> Debug > Customize Run Instance
#
#
# -- name_billiards server game_port_range 5000:5010
#
#
# CLI
#
# ./lobby_server.sh -- name_billiards server game_port_range 5000:5010
#
#
func _ready() -> void:
for arg in OS.get_cmdline_user_args():
if "name_" in arg:
name_(arg)
match arg:
"server":
server(arg)
"game_port_range":
game_port_range(arg)
_:
pass
func name_(arg: String) -> void:
var game_name = arg.split("_")[-1]
self.name = game_name
func server(_arg: String) -> void:
Globals.game_state.set_game_scene(
"res://scenes/screens/lobby_screen/lobby.tscn"
)
$scene/lobby_screen.find_child("host_start_bttn", true, false).emit_signal("pressed")
func game_port_range(_arg: String) -> void:
var port_range = OS.get_cmdline_user_args()[-1].split(":")
InstanceLauncher.port_range_start = port_range[0]
InstanceLauncher.port_range_end = port_range[1]

1
server.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://chu1htrspx5su

12
server.tscn Normal file
View File

@@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://b0cqo3qo62y6n"]
[ext_resource type="Script" uid="uid://chu1htrspx5su" path="res://server.gd" id="1_ob30c"]
[ext_resource type="PackedScene" uid="uid://dy51wny4x53f4" path="res://scenes/data_bridge/bridge.tscn" id="2_h8t3n"]
[node name="server" type="Node"]
editor_description = "Note: The root node needs to match game's client root node in order for proper sync talk."
script = ExtResource("1_ob30c")
[node name="bridge" parent="." instance=ExtResource("2_h8t3n")]
[node name="scene" type="Node" parent="."]