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lobby-server/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Lobby Server"
config/description="A lobby server to handle starting up a game with given game arguments."
config/version="0.1.0"
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run/main_scene="uid://b0cqo3qo62y6n"
config/features=PackedStringArray("4.5", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="uid://3buyfmedy0qs"
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config/icon="res://icon.svg"
boot_splash/minimum_display_time=2500
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[autoload]
Globals="*res://globals/globals.gd"
InstanceLauncher="*res://globals/instance_launcher.gd"
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MessageBus="*res://globals/message_bus.gd"
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[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"