SolarFM/plugins/README.md

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### Note
Copy the example and rename it to your desired name. Plugins define a ui target slot with the 'ui_target' requests data but don't have to if not directly interacted with.
Plugins must have a run method defined; though, you do not need to necessarily do anything within it. The run method implies that the passed in event system or other data is ready for the plugin to use.
### Manifest Example (All are required even if empty.)
```
class Manifest:
name: str = "Example Plugin"
author: str = "John Doe"
version: str = "0.0.1"
support: str = ""
requests: {} = {
'ui_target': "plugin_control_list",
'pass_fm_events': "true"
}
```
### Requests
```
requests: {} = {
'ui_target': "plugin_control_list",
'ui_target_id': "<some other Gtk Glade ID>", # Only needed if using "other" in "ui_target". See below for predefined "ui_target" options...
'pass_fm_events': "true", # If empty or not present will be ignored.
"pass_ui_objects": [""], # Request reference to a UI component. Will be passed back as array to plugin.
'bind_keys': [f"{name}||send_message:<Control>f"],
f"{name}||do_save:<Control>s"] # Bind keys with method and key pare using list. Must pass "name" like shown with delimiter to its right.
}
```
UI Targets:
<ul>
<li>main_Window</li>
<li>main_menu_bar</li>
<li>path_menu_bar</li>
<li>plugin_control_list</li>
<li>window_(1-4)</li>
<li>context_menu</li>
<li>other</li>
</ul>
### Methods
```
# Must define and return a widget if "ui_target" is defined.
def get_ui_element(self):
button = Gtk.Button(label=self.name)
button.connect("button-release-event", self._do_download)
return button
# Must define in plugin if "pass_fm_events" is set to "true" string.
def set_fm_event_system(self, fm_event_system):
self._fm_event_system = fm_event_system
# Must define regardless if needed. Can just pass if plugin does stuff in its __init__
def run(self):
self._module_event_observer()
# Must define in plugin if "pass_ui_objects" is set and an array of valid glade UI IDs.
def set_ui_object_collection(self, ui_objects):
self._ui_objects = ui_objects
```