https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • loading 2 corrupted tga files => crash
  • every mesh has empty tga => corrupted
  • add default texture at the end
  • optional display bones, shadow, collision,...
  • integrate into a software: -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,