# MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one
is not very good. But we don't have the source, so i start from the beginning.
Why OpenGL for a viewer?
well that way i can display specular and normal maps and maybe show animations, too.

### The Team
So far it is just me. If you wanna help me, let me know :D

### Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
licence, too.

### To Do
- loading 2 corrupted tga files => crash
- every mesh has empty tga => corrupted
- add default texture at the end
- optional display bones, shadow, collision,...
- integrate into a software:
-> list all msh under a directory,
-> display shadows,
-> display colisions,
-> lights,
-> handle render flags,

