https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Go to file
Anakin 0735ef996d cosmetic to MainWindow,
drop does not work for widget,
fixed offset problem,
add esc key
2016-12-31 16:18:35 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MeshViewerQt still trying to fix the problem 2016-12-14 17:20:20 +01:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer cosmetic to MainWindow, 2016-12-31 16:18:35 +01:00
Release fixed cloth problem 2016-12-03 13:39:57 +01:00
README.md cosmetic to MainWindow, 2016-12-31 16:18:35 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • center and normalize
  • open file while runtime does not work
  • drag and drop does not work
  • tga with alpha cannot be opened
  • multi polygons not correctly triangulated
  • 5+ polygons => corrupted file
  • optional display bones, shadow, collision,...
  • integrate into a software: -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,