Anakin
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5cec0128cd
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draw all triangles instead of the first 12,
added todo section to the README.md,
clean up code
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2016-10-23 16:01:06 +02:00 |
Anakin
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6d5489a96c
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texture now is correctly displayed
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2016-10-23 15:38:47 +02:00 |
Anakin
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4f52510ff9
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texture is now correctly detected and used,
there seams to be a problem with the UV. They are not correctly
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2016-10-22 15:35:06 +02:00 |
Anakin
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be97fa8e6f
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fixed crash problem
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2016-10-22 14:05:46 +02:00 |
Anakin
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c0a84c7513
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get all materials,
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
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2016-10-22 13:49:45 +02:00 |
Anakin
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03553616e7
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now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
hence restructured code,
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2016-10-21 19:24:30 +02:00 |
Anakin
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211b406c3d
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dynamical decide whether to use the given texture or solid red
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2016-10-21 18:56:34 +02:00 |
Anakin
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c3d73895c7
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read msh in,
handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed
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2016-10-17 17:49:44 +02:00 |
Anakin
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e583c361ec
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fasten code,
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
|
2016-10-16 16:50:20 +02:00 |
Anakin
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9700638548
|
integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
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2016-10-16 12:33:25 +02:00 |
Anakin
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b2f174d15f
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clean up code:
removed useless variables,
moved code into new functions
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2016-10-12 15:55:36 +02:00 |
Anakin
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548150f33e
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evaluate most of MODL chunk,
missing GEOM chunk,
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2016-10-11 13:41:24 +02:00 |
Anakin
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59446f088f
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now all MODL chunks from MSH2 are saved,
searching only subchunks and not all behind,
finding corrupted size information and trying to continue
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2016-10-10 12:34:01 +02:00 |
Anakin
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4f1ff65f71
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first try to get all MODL and their sub chunks,
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2016-10-09 16:44:35 +02:00 |
Anakin
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443675aeaa
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save name, size and position of every chunk under MSH2
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2016-09-13 19:48:27 +02:00 |
Anakin
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05b6e4f9ed
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started msh read in
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2016-09-12 16:49:05 +02:00 |
Anakin
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663bb62098
|
added stable test release,
modified dummy uv
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2016-09-08 19:00:56 +02:00 |
Anakin
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8955fc91ea
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OpenGLController: moved some code around
shader: throw errors
|
2016-09-08 17:41:26 +02:00 |
Anakin
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d97a917a5e
|
rle files are now supported
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2016-09-08 15:55:12 +02:00 |
Anakin
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11a8de82d4
|
fixed interaction bug
|
2016-09-08 11:36:57 +02:00 |
Anakin
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ee73c16e1f
|
implemented destructor,
bug: callback does not modify the right oglcontroller
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2016-09-08 11:30:00 +02:00 |
Anakin
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f57614fd2a
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added old working project
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2016-09-07 17:17:17 +02:00 |
Anakin
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07bf3f9394
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fix display bug,
bugs: cannot move cube anymore
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2016-09-07 17:12:27 +02:00 |
Anakin
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57472da352
|
put everything into one class,
Bug: still nothing displayed
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2016-09-07 16:07:56 +02:00 |
Anakin
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f824f4eb4c
|
implement singleton pattern
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2016-09-07 12:46:34 +02:00 |
Anakin
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847b3cdee8
|
managed old tutorial implementation with classes.
Bugs: nothing is displayed
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2016-09-06 15:15:29 +02:00 |