Anakin
9808cd03c0
save more material information,
...
hold default material in geometry separated,
load diffuse color if texture cannot be opened,
fixed gamma correction on the texture,
2017-01-20 16:26:58 +01:00
Anakin
28d17b2fdd
trying to workaround gamma correction (remove from tga)
2017-01-19 20:15:00 +01:00
Anakin
9fb3ca03bd
added specular, ambient light,...
...
need to fix the texutre gamma correction,
look at the todos
2017-01-19 17:57:50 +01:00
Anakin
4c177f2ddc
adjust light functionality,
...
bugs:
- background cannot be changed during runtime
2017-01-18 17:01:43 +01:00
Anakin
a521dfc292
calculate normal matrix once in cpp (performance),
...
added bool variable to turn light on/off (still needs button),
2017-01-17 20:18:04 +01:00
Anakin
f5863752e2
fixed the light problem,
...
very basic light at the moment, needs a lot of work:
- custom position,
- custom intensities,
- calculate at better positions,
others:
- adjust zoom speed
2017-01-17 18:03:47 +01:00
Anakin
1c962a481f
implemented light into cpp,
...
bug:
everything is dark,
need to calculate the normal matrix once in cpp and not for every pixel
2017-01-17 17:48:54 +01:00
C-Fu
1bcb4d67c1
fixed wrong dimension
2017-01-17 11:37:07 +01:00
C-Fu
5191a46f72
Added light calculation to fragment shader
2017-01-17 11:32:06 +01:00
Anakin
454ed45fa1
support transparency now
2017-01-15 15:51:12 +01:00
Anakin
f469dff656
added transparency support,
...
need to sort the transparent things to the back
2017-01-14 17:20:50 +01:00
Anakin
ee8705f9e4
draw all models from vector,
...
window cosmetic,
next:
texture,
calculate modelmatrix from parent
2016-12-31 12:31:38 +01:00
Anakin
0499982150
move texture to GeometryEngine
2016-12-29 13:37:15 +01:00
Anakin
a30f1b125c
added Qt Example, next change it to fit my project
2016-12-24 16:03:37 +01:00