Anakin
a47eefe92e
move the model to the center,
...
clean up variables,
use delete[]
2016-12-01 19:51:11 +01:00
Anakin
1c0ed61b34
adjust boundingbox (only for SINF)
...
use else if
2016-11-30 17:05:39 +01:00
Anakin
ef2c341a1a
using c++11 loops,
...
reading bbox for each geom,
added some TODO
use the bbox information
2016-11-28 14:04:09 +01:00
Anakin
5ab2f2eaf9
fixed the memory garbage problem
2016-11-26 15:39:59 +01:00
Anakin
5c5b9ac2f1
don't copy the model list. It can be very big - using pointer now,
...
garbage is not from the texture or object changes
2016-11-25 16:14:33 +01:00
Anakin
e1e8e165fe
removed unused information from texture,
...
don't copy the data, give a pointer,
there is some data left, need to find out if it's from these changes
2016-11-24 19:40:17 +01:00
Anakin
f81f03353d
cloth stores the data in vectors, too;
...
removed the old unused code
2016-11-20 13:09:02 +01:00
Anakin
57df0a2e15
use different variables to store the data. The aim is to handle even not triangulated mesh files.
...
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin
806024f4f9
faster method for texture handling
2016-11-13 15:46:52 +01:00
Anakin
8929717c9f
handle clustered models
2016-11-13 12:15:33 +01:00
Anakin
bbe657d030
reset view before loading a new file,
...
reset view when pressing space
2016-11-12 13:53:49 +01:00
Anakin
9298d88260
cleaning up before loading new stuff,
...
next step: calculate best first view position
2016-11-12 12:17:46 +01:00
Anakin
91b65bf6e3
added drag n drop function,
...
need to clean up before loading the next mesh
2016-11-12 12:14:45 +01:00
Anakin
b4bd314450
clean up code
2016-11-12 12:05:03 +01:00
Anakin
2524971d19
include all parent modelmatrices
2016-11-12 11:54:44 +01:00
Anakin
b4b2538ea6
fixed problem
2016-11-08 17:06:50 +01:00
Anakin
e5490b9451
collect all texture data and give it to the shader later,
...
solid color works,
texture crash
2016-11-08 16:42:05 +01:00
Anakin
9c7691df85
removed unused variables
2016-11-08 10:31:34 +01:00
Anakin
42c94f290c
instance was not the right thing for me,
...
now it's working
2016-11-07 17:07:16 +01:00
Anakin
ed66d77b69
still trying to draw instanced
2016-11-07 12:06:55 +01:00
Anakin
bc518f58ee
now you can set optional ogl version through the first 2 parameters
2016-11-01 14:16:18 +01:00
Anakin
9d35634c0c
pass data (xyz, uv) with 1 buffer to shader,
...
bugs:
2 triangles are not painted, one is wrong positioned
2016-11-01 11:51:04 +01:00
Anakin
a875820f48
removed unused files,
...
removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
2016-10-31 16:19:12 +01:00
Anakin
ea07ead94f
added new test mesh that is rotated,
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translation from model is now applied,
still need to draw all modl from one mesh
2016-10-31 10:46:41 +01:00
Anakin
e509b1e11c
display all models from a mesh,
...
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
5cec0128cd
draw all triangles instead of the first 12,
...
added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
be97fa8e6f
fixed crash problem
2016-10-22 14:05:46 +02:00
Anakin
c0a84c7513
get all materials,
...
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
2016-10-22 13:49:45 +02:00
Anakin
03553616e7
now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
...
hence restructured code,
2016-10-21 19:24:30 +02:00
Anakin
211b406c3d
dynamical decide whether to use the given texture or solid red
2016-10-21 18:56:34 +02:00
Anakin
e583c361ec
fasten code,
...
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin
9700638548
integrated mesh import class into OpenGL,
...
Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin
b2f174d15f
clean up code:
...
removed useless variables,
moved code into new functions
2016-10-12 15:55:36 +02:00
Anakin
548150f33e
evaluate most of MODL chunk,
...
missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin
59446f088f
now all MODL chunks from MSH2 are saved,
...
searching only subchunks and not all behind,
finding corrupted size information and trying to continue
2016-10-10 12:34:01 +02:00
Anakin
4f1ff65f71
first try to get all MODL and their sub chunks,
2016-10-09 16:44:35 +02:00
Anakin
443675aeaa
save name, size and position of every chunk under MSH2
2016-09-13 19:48:27 +02:00
Anakin
05b6e4f9ed
started msh read in
2016-09-12 16:49:05 +02:00
Anakin
11a8de82d4
fixed interaction bug
2016-09-08 11:36:57 +02:00
Anakin
57472da352
put everything into one class,
...
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c
implement singleton pattern
2016-09-07 12:46:34 +02:00
Anakin
847b3cdee8
managed old tutorial implementation with classes.
...
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00