Anakin
42c94f290c
instance was not the right thing for me,
...
now it's working
2016-11-07 17:07:16 +01:00
Anakin
de76f7182a
still trying to fix the problem
2016-11-07 16:00:57 +01:00
Anakin
04d8c453f3
fdsgds<gv<df
2016-11-07 12:16:39 +01:00
Anakin
ed66d77b69
still trying to draw instanced
2016-11-07 12:06:55 +01:00
Anakin
8a36fe10b1
allocate memory for the buffer before using it
2016-11-05 13:36:28 +01:00
Anakin
1cbc9336fe
fixing some problems,
...
trying to draw instanced,
now it crashes
2016-11-05 11:53:49 +01:00
Anakin
9c12598bf5
trying to give MVP via buffer,
...
nothing displayed -.-
2016-11-03 19:46:36 +01:00
Anakin
3af886450f
special thanks to john_connor for finding the display problem
2016-11-01 17:07:07 +01:00
Anakin
bc518f58ee
now you can set optional ogl version through the first 2 parameters
2016-11-01 14:16:18 +01:00
Anakin
9d35634c0c
pass data (xyz, uv) with 1 buffer to shader,
...
bugs:
2 triangles are not painted, one is wrong positioned
2016-11-01 11:51:04 +01:00
Anakin
a875820f48
removed unused files,
...
removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
2016-10-31 16:19:12 +01:00
Anakin
ea07ead94f
added new test mesh that is rotated,
...
translation from model is now applied,
still need to draw all modl from one mesh
2016-10-31 10:46:41 +01:00
Anakin
e509b1e11c
display all models from a mesh,
...
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
a8bfacfd73
fixed wrong placed triangles,
...
updated release exe
2016-10-23 16:24:36 +02:00
Anakin
5cec0128cd
draw all triangles instead of the first 12,
...
added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
4f52510ff9
texture is now correctly detected and used,
...
there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
Anakin
c0a84c7513
get all materials,
...
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
2016-10-22 13:49:45 +02:00
Anakin
211b406c3d
dynamical decide whether to use the given texture or solid red
2016-10-21 18:56:34 +02:00
Anakin
c3d73895c7
read msh in,
...
handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed
2016-10-17 17:49:44 +02:00
Anakin
e583c361ec
fasten code,
...
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin
9700638548
integrated mesh import class into OpenGL,
...
Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin
8955fc91ea
OpenGLController: moved some code around
...
shader: throw errors
2016-09-08 17:41:26 +02:00
Anakin
d97a917a5e
rle files are now supported
2016-09-08 15:55:12 +02:00
Anakin
11a8de82d4
fixed interaction bug
2016-09-08 11:36:57 +02:00
Anakin
ee73c16e1f
implemented destructor,
...
bug: callback does not modify the right oglcontroller
2016-09-08 11:30:00 +02:00
Anakin
f57614fd2a
added old working project
2016-09-07 17:17:17 +02:00
Anakin
07bf3f9394
fix display bug,
...
bugs: cannot move cube anymore
2016-09-07 17:12:27 +02:00
Anakin
57472da352
put everything into one class,
...
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c
implement singleton pattern
2016-09-07 12:46:34 +02:00
Anakin
847b3cdee8
managed old tutorial implementation with classes.
...
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00