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								 Anakin | 4f52510ff9 | texture is now correctly detected and used, there seams to be a problem with the UV. They are not correctly | 2016-10-22 15:35:06 +02:00 |  | 
			
				
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								 Anakin | be97fa8e6f | fixed crash problem | 2016-10-22 14:05:46 +02:00 |  | 
			
				
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								 Anakin | c0a84c7513 | get all materials, save the texture name for every modl,
program crashes at glfwPollEvents(); fix??? | 2016-10-22 13:49:45 +02:00 |  | 
			
				
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								 Anakin | 03553616e7 | now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR, hence restructured code, | 2016-10-21 19:24:30 +02:00 |  | 
			
				
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								 Anakin | 211b406c3d | dynamical decide whether to use the given texture or solid red | 2016-10-21 18:56:34 +02:00 |  | 
			
				
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								 Anakin | c3d73895c7 | read msh in, handle non UVed msh,
next test UVed msh + dynamical switch between UVed/not UVed | 2016-10-17 17:49:44 +02:00 |  | 
			
				
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								 Anakin | e583c361ec | fasten code, fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly | 2016-10-16 16:50:20 +02:00 |  | 
			
				
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								 Anakin | 9700638548 | integrated mesh import class into OpenGL, Problem with STRP, indices are not logical | 2016-10-16 12:33:25 +02:00 |  | 
			
				
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								 Anakin | b2f174d15f | clean up code: removed useless variables,
moved code into new functions | 2016-10-12 15:55:36 +02:00 |  | 
			
				
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								 Anakin | 548150f33e | evaluate most of MODL chunk, missing GEOM chunk, | 2016-10-11 13:41:24 +02:00 |  | 
			
				
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								 Anakin | 59446f088f | now all MODL chunks from MSH2 are saved, searching only subchunks and not all behind,
finding corrupted size information and trying to continue | 2016-10-10 12:34:01 +02:00 |  | 
			
				
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								 Anakin | 4f1ff65f71 | first try to get all MODL and their sub chunks, | 2016-10-09 16:44:35 +02:00 |  | 
			
				
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								 Anakin | 443675aeaa | save name, size and position of every chunk under MSH2 | 2016-09-13 19:48:27 +02:00 |  | 
			
				
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								 Anakin | 05b6e4f9ed | started msh read in | 2016-09-12 16:49:05 +02:00 |  | 
			
				
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								 Anakin | 663bb62098 | added stable test release, modified dummy uv | 2016-09-08 19:00:56 +02:00 |  | 
			
				
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								 Anakin | 8955fc91ea | OpenGLController: moved some code around shader: throw errors | 2016-09-08 17:41:26 +02:00 |  | 
			
				
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								 Anakin | d97a917a5e | rle files are now supported | 2016-09-08 15:55:12 +02:00 |  | 
			
				
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								 Anakin | 11a8de82d4 | fixed interaction bug | 2016-09-08 11:36:57 +02:00 |  | 
			
				
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								 Anakin | ee73c16e1f | implemented destructor, bug: callback does not modify the right oglcontroller | 2016-09-08 11:30:00 +02:00 |  | 
			
				
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								 Anakin | f57614fd2a | added old working project | 2016-09-07 17:17:17 +02:00 |  | 
			
				
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								 Anakin | 07bf3f9394 | fix display bug, bugs: cannot move cube anymore | 2016-09-07 17:12:27 +02:00 |  | 
			
				
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								 Anakin | 57472da352 | put everything into one class, Bug: still nothing displayed | 2016-09-07 16:07:56 +02:00 |  | 
			
				
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								 Anakin | f824f4eb4c | implement singleton pattern | 2016-09-07 12:46:34 +02:00 |  | 
			
				
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								 Anakin | 847b3cdee8 | managed old tutorial implementation with classes. Bugs: nothing is displayed | 2016-09-06 15:15:29 +02:00 |  |