Commit Graph

44 Commits

Author SHA1 Message Date
Anakin
46c4a166c4 code improvement 2016-12-02 14:04:01 +01:00
Anakin
9b3d12dfeb scale everything to 1,
cloth not displayed completely,
corvette is not displayed why?
2016-12-02 12:10:52 +01:00
Anakin
a47eefe92e move the model to the center,
clean up variables,
use delete[]
2016-12-01 19:51:11 +01:00
Anakin
1c0ed61b34 adjust boundingbox (only for SINF)
use else if
2016-11-30 17:05:39 +01:00
Anakin
ef2c341a1a using c++11 loops,
reading bbox for each geom,
added some TODO
use the bbox information
2016-11-28 14:04:09 +01:00
Anakin
5ab2f2eaf9 fixed the memory garbage problem 2016-11-26 15:39:59 +01:00
Anakin
5c5b9ac2f1 don't copy the model list. It can be very big - using pointer now,
garbage is not from the texture or object changes
2016-11-25 16:14:33 +01:00
Anakin
e1e8e165fe removed unused information from texture,
don't copy the data, give a pointer,
there is some data left, need to find out if it's from these changes
2016-11-24 19:40:17 +01:00
Anakin
f81f03353d cloth stores the data in vectors, too;
removed the old unused code
2016-11-20 13:09:02 +01:00
Anakin
57df0a2e15 use different variables to store the data. The aim is to handle even not triangulated mesh files.
At the moment there is a problem with the UV using the new method
2016-11-20 12:26:23 +01:00
Anakin
806024f4f9 faster method for texture handling 2016-11-13 15:46:52 +01:00
Anakin
8929717c9f handle clustered models 2016-11-13 12:15:33 +01:00
Anakin
bbe657d030 reset view before loading a new file,
reset view when pressing space
2016-11-12 13:53:49 +01:00
Anakin
9298d88260 cleaning up before loading new stuff,
next step: calculate best first view position
2016-11-12 12:17:46 +01:00
Anakin
91b65bf6e3 added drag n drop function,
need to clean up before loading the next mesh
2016-11-12 12:14:45 +01:00
Anakin
b4bd314450 clean up code 2016-11-12 12:05:03 +01:00
Anakin
2524971d19 include all parent modelmatrices 2016-11-12 11:54:44 +01:00
Anakin
b4b2538ea6 fixed problem 2016-11-08 17:06:50 +01:00
Anakin
e5490b9451 collect all texture data and give it to the shader later,
solid color works,
texture crash
2016-11-08 16:42:05 +01:00
Anakin
9c7691df85 removed unused variables 2016-11-08 10:31:34 +01:00
Anakin
42c94f290c instance was not the right thing for me,
now it's working
2016-11-07 17:07:16 +01:00
Anakin
ed66d77b69 still trying to draw instanced 2016-11-07 12:06:55 +01:00
Anakin
bc518f58ee now you can set optional ogl version through the first 2 parameters 2016-11-01 14:16:18 +01:00
Anakin
9d35634c0c pass data (xyz, uv) with 1 buffer to shader,
bugs:
2 triangles are not painted, one is wrong positioned
2016-11-01 11:51:04 +01:00
Anakin
a875820f48 removed unused files,
removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
2016-10-31 16:19:12 +01:00
Anakin
ea07ead94f added new test mesh that is rotated,
translation from model is now applied,
still need to draw all modl from one mesh
2016-10-31 10:46:41 +01:00
Anakin
e509b1e11c display all models from a mesh,
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin
5cec0128cd draw all triangles instead of the first 12,
added todo section to the README.md,
clean up code
2016-10-23 16:01:06 +02:00
Anakin
be97fa8e6f fixed crash problem 2016-10-22 14:05:46 +02:00
Anakin
c0a84c7513 get all materials,
save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
2016-10-22 13:49:45 +02:00
Anakin
03553616e7 now the tool finds the msh2 chunk even if it is not the 2nd behind HEDR,
hence restructured code,
2016-10-21 19:24:30 +02:00
Anakin
211b406c3d dynamical decide whether to use the given texture or solid red 2016-10-21 18:56:34 +02:00
Anakin
e583c361ec fasten code,
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin
9700638548 integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin
b2f174d15f clean up code:
removed useless variables,
moved code into new functions
2016-10-12 15:55:36 +02:00
Anakin
548150f33e evaluate most of MODL chunk,
missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin
59446f088f now all MODL chunks from MSH2 are saved,
searching only subchunks and not all behind,
finding corrupted size information and trying to continue
2016-10-10 12:34:01 +02:00
Anakin
4f1ff65f71 first try to get all MODL and their sub chunks, 2016-10-09 16:44:35 +02:00
Anakin
443675aeaa save name, size and position of every chunk under MSH2 2016-09-13 19:48:27 +02:00
Anakin
05b6e4f9ed started msh read in 2016-09-12 16:49:05 +02:00
Anakin
11a8de82d4 fixed interaction bug 2016-09-08 11:36:57 +02:00
Anakin
57472da352 put everything into one class,
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin
f824f4eb4c implement singleton pattern 2016-09-07 12:46:34 +02:00
Anakin
847b3cdee8 managed old tutorial implementation with classes.
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00