save more material information,
hold default material in geometry separated, load diffuse color if texture cannot be opened, fixed gamma correction on the texture,
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@@ -42,12 +42,14 @@ struct Model {
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struct Material {
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QString name;
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QString textureName;
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QOpenGLTexture* texture = Q_NULLPTR;
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QVector4D specularColor = { 1.0, 1.0, 1.0, 1.0 };
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QVector4D diffuseColor = { 1.0, 0.0, 0.0, 1.0 };
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QVector4D ambientColor = { 1.0, 1.0, 1.0, 1.0 };
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float shininess = 80;
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bool flags[8] = { false };
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bool transparent = false;
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float shininess = 80; //TODO: read from file
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QVector4D specularColor = {1.0,1.0,1.0, 1.0}; //TODO: read from file, change to 4D
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QVector4D diffuseColor;
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QVector4D ambientColor;
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};
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class FileInterface : public QObject
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@@ -110,8 +112,8 @@ public:
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virtual QVector<Material>* getMaterials() const { return m_materials; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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static Material getDefaultMaterial() {
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Material defMaterial;
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static Material* getDefaultMaterial() {
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Material* defMaterial = new Material;
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QImage img(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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@@ -128,7 +130,8 @@ public:
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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defMaterial.texture = new_texture;
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defMaterial->texture = new_texture;
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defMaterial->name = "Default Material";
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return defMaterial;
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};
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@@ -28,6 +28,7 @@ private:
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QVector<Material>* m_materials = Q_NULLPTR;
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QVector<DrawInformation> m_drawList;
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BoundingBox m_boundings;
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Material* m_defaultMaterial;
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void clearData();
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