working on changing the texture names to materials,

problems with call by value/reference
This commit is contained in:
Anakin
2017-01-15 12:26:15 +01:00
parent f469dff656
commit 6ead5d7bc6
8 changed files with 125 additions and 77 deletions

View File

@@ -3,11 +3,13 @@
#include <QVector>
#include <QVector2D>
#include <QVector3D>
#include <QStringList>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QOpenGLFunctions>
#include <QOpenGlTexture>
#include <QObject>
#include <QOpenGLTexture>
#include <QRegExp>
#include <..\Header\MainWindow.h>
@@ -38,6 +40,12 @@ struct Model {
std::vector<Segment*> segmList;
};
struct Material {
QString name;
QOpenGLTexture* texture = Q_NULLPTR;
bool transparent = false;
};
class FileInterface : public QObject
{
Q_OBJECT
@@ -46,7 +54,7 @@ public:
explicit FileInterface(QString path, QObject *parent)
: QObject(parent)
, m_models(new QVector<Model*>)
, m_textureNames(new QStringList)
, m_materials(new QVector<Material>)
{
//open file
m_file.open(path.toStdString().c_str(), std::ios::in | std::ios::binary);
@@ -58,6 +66,7 @@ public:
if(tmp != NULL)
connect(this, SIGNAL(sendMessage(QString, int)), tmp, SLOT(printMessage(QString, int)));
m_filepath = path.left(path.lastIndexOf(QRegExp("/|\\\\")));
};
@@ -67,9 +76,6 @@ public:
m_file.close();
//clean up
m_textureNames->clear();
delete m_textureNames;
for (Model* modelIt : *m_models)
{
for (Segment* segIt : modelIt->segmList)
@@ -89,16 +95,40 @@ public:
protected:
QVector<Model*>* m_models;
std::fstream m_file;
QStringList* m_textureNames;
QVector<Material>* m_materials;
BoundingBox m_sceneBbox;
QString m_filepath;
virtual void import() = 0;
public:
virtual QVector<Model*>* getModels() const { return m_models; };
virtual QStringList* getTextureNames() const { return m_textureNames; };
virtual QVector<Material>* getMaterials() const { return m_materials; };
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
static Material getDefaultMaterial() {
Material defMaterial;
QImage img(1, 1, QImage::Format_RGB32);
img.fill(Qt::red);
QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
// Set nearest filtering mode for texture minification
new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
// Set bilinear filtering mode for texture magnification
new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
// Wrap texture coordinates by repeating
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
new_texture->setWrapMode(QOpenGLTexture::Repeat);
defMaterial.texture = new_texture;
return defMaterial;
};
signals:
void sendMessage(QString msg, int severity);
};

View File

@@ -25,11 +25,10 @@ public:
private:
QOpenGLBuffer m_arrayBuf;
QOpenGLBuffer m_indexBuf;
QVector<QOpenGLTexture*> m_textures;
QVector<Material>* m_materials = Q_NULLPTR;
QVector<DrawInformation> m_drawList;
BoundingBox m_boundings;
void loadTexture(QString filePath, QString fileName);
void clearData();
public slots:
@@ -40,6 +39,6 @@ signals:
void requestResetView();
void sendMessage(QString message, int severity);
void requestUpdate();
void sendFileInfo(QString name, QStringList textures, int vertices, int triangle);
void sendFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
};

View File

@@ -5,6 +5,8 @@
#include <QStringList>
#include "ui_MainWindow.h"
struct Material;
class MainWindow : public QMainWindow
{
Q_OBJECT
@@ -28,7 +30,7 @@ private:
public slots:
void printMessage(QString message, int severity);
void setFileInfo(QString name, QStringList textures, int vertices, int triangle);
void setFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
signals:
void loadFile(QString);

View File

@@ -43,6 +43,8 @@ private:
void readVertex(Segment* dataDestination, std::streampos position);
void readUV(Segment* dataDestination, std::streampos position);
void loadTexture(QOpenGLTexture* destination, QString filepath);
QMatrix4x4 getParentMatrix(std::string parent) const;
QQuaternion getParentRotation(std::string parent) const;
};