copied from the old Ppoject:

shaders,
object class
Modified to use better names and use Qt things
This commit is contained in:
Anakin
2016-12-11 17:46:22 +01:00
parent 5faf584d84
commit 53ac8c3e5b
11 changed files with 882 additions and 67 deletions

View File

@@ -5,5 +5,7 @@
<qresource prefix="/shaders">
<file>simple.frag</file>
<file>simple.vert</file>
<file>TextureShader.frag</file>
<file>TextureShader.vert</file>
</qresource>
</RCC>

View File

@@ -0,0 +1,12 @@
#version 450
// Input
in vec2 UV;
// Output
out vec4 color;
void main()
{
color = texture(textureSampler, UV).rgb;
}

View File

@@ -0,0 +1,17 @@
#version 450
// Input vertex data, different for all executions of this shader
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexUV;
// Input that stay constant fpr the whole mesh
uniform mat4 MVP;
// Output
out vec2 UV;
void main()
{
gl_Position = MVP * vec4(vertexPosition, 1);
UV = vertexUV;
}