import msh file,
problems: it is not correctly displayed (vertice and what happend to the texture?) todo: improve the import, remove unused garbage, add move and zoom function
This commit is contained in:
parent
82ce8ad72a
commit
353d932147
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#pragma once
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#include <fstream>
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QOpenGLFunctions>
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struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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};
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct BoundingBox {
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QQuaternion rotation;
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QVector3D center;
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QVector3D extents;
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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QVector<VertexData> vertices;
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QVector<GLuint> indices;
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};
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struct Model {
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std::string name = "";
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std::string parent = "";
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ModelTyp type = null; //TODO: should be removed
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std::int32_t renderFlags = -1; //TODO: should be removed
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QMatrix4x4 m4x4Translation;
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std::vector<Segment*> segmList;
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};
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class FileInterface
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{
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public:
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explicit FileInterface(const char* path)
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: m_models(new QVector<Model*>)
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, m_textureNames(new QVector<std::string>)
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{
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//open file
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m_file.open(path, std::ios::in | std::ios::binary);
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if (!m_file.is_open())
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throw std::invalid_argument(std::string("file not found: ") += path);
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};
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virtual ~FileInterface()
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{
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// close file
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m_file.close();
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};
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protected:
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QVector<Model*>* m_models;
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std::fstream m_file;
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QVector<std::string>* m_textureNames;
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BoundingBox m_sceneBbox;
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virtual void import() = 0;
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public:
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virtual QVector<Model*>* getModels() const { return m_models; };
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virtual QVector<std::string>* getTextureNames() const { return m_textureNames; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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};
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@ -1,5 +1,5 @@
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#pragma once
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#pragma once
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#include "..\Header\FileInterface.h"
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLBuffer>
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@ -17,6 +17,9 @@ private:
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QOpenGLBuffer m_indexBuf;
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QOpenGLBuffer m_indexBuf;
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QVector<QOpenGLTexture*> m_textures;
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QVector<QOpenGLTexture*> m_textures;
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QVector<Model*>* m_models = Q_NULLPTR;
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QVector<std::string>* m_textureNames = Q_NULLPTR; //TODO: remove, use it local and only hold the textures itself
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void initCubeGeometry();
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void initCubeGeometry();
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void initTexture();
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void initTexture();
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#pragma once
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#include "..\Header\FileInterface.h"
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struct ChunkHeader {
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char name[5];
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std::uint32_t size;
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std::streampos position;
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};
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class MshFile : public FileInterface
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{
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public:
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explicit MshFile(const char* path);
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virtual ~MshFile();
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private:
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virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
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void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
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void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
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void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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};
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@ -1,14 +1,5 @@
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#include "..\Header\GeometryEngine.h"
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#include "..\Header\GeometryEngine.h"
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#include "..\Header\MshFile.h"
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#include <QVector2D>
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#include <QVector3D>
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struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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};
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/////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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@ -45,66 +36,89 @@ GeometryEngine::~GeometryEngine()
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void GeometryEngine::initCubeGeometry()
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void GeometryEngine::initCubeGeometry()
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{
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{
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QVector<VertexData> vertices = {
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try
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// Vertex data for face 0
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{
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{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
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MshFile file("..\\Release\\Msh\\cube.msh");
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{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
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m_models = file.getModels();
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{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
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//TODO use models local, apply MVP directly to the vertex, save size and tex index info
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{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
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// Vertex data for face 1
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//TODO: handle the textures
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{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
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}
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{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
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catch (std::invalid_argument e)
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{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
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{
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{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
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//TODO: make a cool message box
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auto msg = e.what();
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// Vertex data for face 2
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}
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{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
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{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9
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{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10
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{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11
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// Vertex data for face 3
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{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12
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{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13
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{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14
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{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15
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// Vertex data for face 4
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{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16
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{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17
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{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18
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{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19
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// Vertex data for face 5
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{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20
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{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21
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{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22
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{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23
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};
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QVector<GLushort> indices = {
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0,1,2, //vorne (4)
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3,2,1,
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4,5,7, //rechts (1)
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6,4,7,
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8,9,11, //hinten (3)*
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8,11,10,
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14,12,13, //links (6)*
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14,13,15,
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18,16,17, //unten (5)
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19,18,17,
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23,22,20, //oben (2)*
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23,20,21
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};
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// Transfer vertex data to VBO 0
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// Transfer vertex data to VBO 0
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m_arrayBuf.bind();
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m_arrayBuf.bind();
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m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData));
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m_arrayBuf.allocate(m_models->first()->segmList.front()->vertices.data(), m_models->first()->segmList.front()->vertices.size() * sizeof(VertexData));
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// Transfer index data to VBO 1
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// Transfer index data to VBO 1
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m_indexBuf.bind();
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m_indexBuf.bind();
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m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort));
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m_indexBuf.allocate(m_models->first()->segmList.front()->indices.data(), m_models->first()->segmList.front()->indices.size() * sizeof(GLushort));
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//QVector<VertexData> vertices = {
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// // Vertex data for face 0
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// {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
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// {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
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// {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
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// {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
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// // Vertex data for face 1
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// {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
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// {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
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// {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
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// {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
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// // Vertex data for face 2
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// {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
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// {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9
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// {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10
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// {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11
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// // Vertex data for face 3
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// {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12
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// {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13
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// {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14
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// {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15
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// // Vertex data for face 4
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// {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16
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// {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17
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// {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18
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// {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19
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// // Vertex data for face 5
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// {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20
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// {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21
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// {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22
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// {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23
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// };
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//QVector<GLushort> indices = {
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// 0,1,2, //vorne (4)
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// 3,2,1,
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// 4,5,7, //rechts (1)
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// 6,4,7,
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// 8,9,11, //hinten (3)*
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// 8,11,10,
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// 14,12,13, //links (6)*
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// 14,13,15,
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// 18,16,17, //unten (5)
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// 19,18,17,
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// 23,22,20, //oben (2)*
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// 23,20,21
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//};
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//// Transfer vertex data to VBO 0
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//m_arrayBuf.bind();
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//m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData));
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//// Transfer index data to VBO 1
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//m_indexBuf.bind();
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//m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort));
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// load the texture
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// load the texture
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initTexture();
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initTexture();
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#include "..\Header\MshFile.h"
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#include <iostream>
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// helper function to save data from file to any variable type
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#define F2V(variableName) reinterpret_cast<char*>(&variableName)
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/////////////////////////////////////////////////////////////////////////
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// public constructor/destructor
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MshFile::MshFile(const char * path)
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: FileInterface(path)
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{
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import();
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}
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MshFile::~MshFile()
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{
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}
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/////////////////////////////////////////////////////////////////////////
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// private functions
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void MshFile::import()
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{
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// go to file size information
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m_file.seekg(4);
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std::uint32_t tmp_fileSize;
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std::list<ChunkHeader*> tmp_mainChunks;
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// get all chunks under HEDR
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m_file.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
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loadChunks(tmp_mainChunks, m_file.tellg(), tmp_fileSize);
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// evaulate HEDR subchunks (= find MSH2)
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for (ChunkHeader* it : tmp_mainChunks)
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{
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if (!strcmp("MSH2", it->name))
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{
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// get all subchunks
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|
std::list<ChunkHeader*> tmp_msh2Chunks;
|
||||||
|
loadChunks(tmp_msh2Chunks, it->position, it->size);
|
||||||
|
|
||||||
|
// evaluate MSH2 subchunks
|
||||||
|
analyseMsh2Chunks(tmp_msh2Chunks);
|
||||||
|
|
||||||
|
// clean up
|
||||||
|
while (!tmp_msh2Chunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* curs = tmp_msh2Chunks.front();
|
||||||
|
tmp_msh2Chunks.pop_front();
|
||||||
|
delete curs;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// clean up
|
||||||
|
while (!tmp_mainChunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_mainChunks.front();
|
||||||
|
tmp_mainChunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
|
||||||
|
{
|
||||||
|
// jump to first chunk
|
||||||
|
m_file.seekg(start);
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
ChunkHeader* tmp_header = new ChunkHeader();
|
||||||
|
|
||||||
|
// get information
|
||||||
|
m_file.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
|
||||||
|
m_file.read(F2V(tmp_header->size), sizeof(tmp_header->size));
|
||||||
|
tmp_header->position = m_file.tellg();
|
||||||
|
|
||||||
|
// store information
|
||||||
|
destination.push_back(tmp_header);
|
||||||
|
|
||||||
|
// jump to next header
|
||||||
|
m_file.seekg(tmp_header->size, std::ios_base::cur);
|
||||||
|
|
||||||
|
// out of file. Maybe a size information is corrupted
|
||||||
|
if (!m_file.good())
|
||||||
|
{
|
||||||
|
//TODO: different way for output
|
||||||
|
std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
|
||||||
|
m_file.clear();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while (m_file.tellg() - start != length);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
|
||||||
|
{
|
||||||
|
for (auto& it : chunkList)
|
||||||
|
{
|
||||||
|
// scene information
|
||||||
|
if (!strcmp("SINF", it->name))
|
||||||
|
{
|
||||||
|
// get SINF subchunks
|
||||||
|
std::list<ChunkHeader*> tmp_sinfChunks;
|
||||||
|
loadChunks(tmp_sinfChunks, it->position, it->size);
|
||||||
|
|
||||||
|
// evaluate SINF subchunks
|
||||||
|
for (auto& it : tmp_sinfChunks)
|
||||||
|
{
|
||||||
|
if (!strcmp("BBOX", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
|
||||||
|
// read in the quaternion
|
||||||
|
float tmp_quat[4];
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
m_file.read(F2V(tmp_quat[i]), sizeof(float));
|
||||||
|
|
||||||
|
m_sceneBbox.rotation.setX(tmp_quat[0]);
|
||||||
|
m_sceneBbox.rotation.setY(tmp_quat[1]);
|
||||||
|
m_sceneBbox.rotation.setZ(tmp_quat[2]);
|
||||||
|
m_sceneBbox.rotation.setScalar(tmp_quat[3]);
|
||||||
|
|
||||||
|
//read in the center
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
m_file.read(F2V(m_sceneBbox.center[i]), sizeof(float));
|
||||||
|
|
||||||
|
//read in the extents
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
m_file.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// clean up SINF subchunks
|
||||||
|
for (ChunkHeader* it : tmp_sinfChunks)
|
||||||
|
delete it;
|
||||||
|
}
|
||||||
|
|
||||||
|
// material list
|
||||||
|
else if (!strcmp("MATL", it->name))
|
||||||
|
{
|
||||||
|
// "useless" information how many MATD follow, jump over it
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
m_file.seekg(sizeof(std::uint32_t), std::ios_base::cur);
|
||||||
|
|
||||||
|
// get all MATL subchunk
|
||||||
|
std::list<ChunkHeader*> tmp_matlChunks;
|
||||||
|
loadChunks(tmp_matlChunks, m_file.tellg(), it->size - 4);
|
||||||
|
|
||||||
|
// evaluate MATL subchunks
|
||||||
|
for (auto& it : tmp_matlChunks)
|
||||||
|
{
|
||||||
|
// This shouldn't be anything else than MATD
|
||||||
|
if (!strcmp("MATD", it->name))
|
||||||
|
{
|
||||||
|
// get all subchunks from MATD
|
||||||
|
std::list<ChunkHeader*> tmp_matdChunks;
|
||||||
|
loadChunks(tmp_matdChunks, it->position, it->size);
|
||||||
|
|
||||||
|
m_textureNames->push_back("");
|
||||||
|
|
||||||
|
// analyse MATD subchunks
|
||||||
|
analyseMatdChunks(tmp_matdChunks);
|
||||||
|
|
||||||
|
// clean up MATD subchunks
|
||||||
|
while (!tmp_matdChunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_matdChunks.front();
|
||||||
|
tmp_matdChunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// clean up MATL subchunks
|
||||||
|
while (!tmp_matlChunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_matlChunks.front();
|
||||||
|
tmp_matlChunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// model
|
||||||
|
else if (!strcmp("MODL", it->name))
|
||||||
|
{
|
||||||
|
Model* new_model = new Model;
|
||||||
|
|
||||||
|
// get all MODL subchunks
|
||||||
|
std::list<ChunkHeader*> tmp_chunks;
|
||||||
|
loadChunks(tmp_chunks, it->position, it->size);
|
||||||
|
|
||||||
|
// evaluate MODL subchunks
|
||||||
|
analyseModlChunks(new_model, tmp_chunks);
|
||||||
|
|
||||||
|
//clean up MODL subchunks
|
||||||
|
while (!tmp_chunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_chunks.front();
|
||||||
|
tmp_chunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
|
||||||
|
// save Model data
|
||||||
|
m_models->push_back(new_model);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
||||||
|
{
|
||||||
|
for (auto& it : chunkList)
|
||||||
|
{
|
||||||
|
if (!strcmp("TX0D", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
char* buffer = new char[it->size + 1];
|
||||||
|
*buffer = { 0 };
|
||||||
|
m_file.read(buffer, it->size);
|
||||||
|
m_textureNames->back() = buffer;
|
||||||
|
delete[] buffer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||||
|
{
|
||||||
|
for (auto& it : chunkList)
|
||||||
|
{
|
||||||
|
// model type
|
||||||
|
if (!strcmp("MTYP", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
std::uint32_t tmp_type;
|
||||||
|
m_file.read(F2V(tmp_type), sizeof(tmp_type));
|
||||||
|
dataDestination->type = (ModelTyp)tmp_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
// parent name
|
||||||
|
else if (!strcmp("PRNT", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
char* buffer = new char[it->size + 1];
|
||||||
|
*buffer = { 0 };
|
||||||
|
m_file.read(buffer, it->size);
|
||||||
|
dataDestination->parent = buffer;
|
||||||
|
delete[] buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// model name
|
||||||
|
else if (!strcmp("NAME", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
char* buffer = new char[it->size + 1];
|
||||||
|
*buffer = { 0 };
|
||||||
|
m_file.read(buffer, it->size);
|
||||||
|
dataDestination->name = buffer;
|
||||||
|
delete[] buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// render flags
|
||||||
|
else if (!strcmp("FLGS", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
m_file.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
|
||||||
|
}
|
||||||
|
|
||||||
|
// translation
|
||||||
|
else if (!strcmp("TRAN", it->name))
|
||||||
|
{
|
||||||
|
float tmp_scale[3];
|
||||||
|
float tmp_rotation[4];
|
||||||
|
float tmp_trans[3];
|
||||||
|
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
|
||||||
|
// read in the data
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
m_file.read(F2V(tmp_scale[i]), sizeof(float));
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
m_file.read(F2V(tmp_rotation[i]), sizeof(float));
|
||||||
|
|
||||||
|
for (int i = 0; i < 3; i++)
|
||||||
|
m_file.read(F2V(tmp_trans[i]), sizeof(float));
|
||||||
|
|
||||||
|
// modify the matrix
|
||||||
|
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
|
||||||
|
dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
|
||||||
|
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// geometry data
|
||||||
|
else if (!strcmp("GEOM", it->name))
|
||||||
|
{
|
||||||
|
// get all GEOM subchunks
|
||||||
|
std::list<ChunkHeader*> tmp_geomChunks;
|
||||||
|
loadChunks(tmp_geomChunks, it->position, it->size);
|
||||||
|
|
||||||
|
// evaluate GEOM subchunks
|
||||||
|
analyseGeomChunks(dataDestination, tmp_geomChunks);
|
||||||
|
|
||||||
|
// clean up GEOM subchunks
|
||||||
|
while (!tmp_geomChunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_geomChunks.front();
|
||||||
|
tmp_geomChunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||||
|
{
|
||||||
|
for (auto& it : chunkList)
|
||||||
|
{
|
||||||
|
// segment
|
||||||
|
if (!strcmp("SEGM", it->name))
|
||||||
|
{
|
||||||
|
// get all SEGM subchunks
|
||||||
|
std::list<ChunkHeader*> tmp_segmChunks;
|
||||||
|
loadChunks(tmp_segmChunks, it->position, it->size);
|
||||||
|
|
||||||
|
// evaluate SEGM subchunks
|
||||||
|
analyseSegmChunks(dataDestination, tmp_segmChunks);
|
||||||
|
|
||||||
|
// clean up SEGM subchunk
|
||||||
|
while (!tmp_segmChunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_segmChunks.front();
|
||||||
|
tmp_segmChunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// cloth
|
||||||
|
else if (!strcmp("CLTH", it->name))
|
||||||
|
{
|
||||||
|
// get all CLTH subchunks
|
||||||
|
std::list<ChunkHeader*> tmp_clthChunks;
|
||||||
|
loadChunks(tmp_clthChunks, it->position, it->size);
|
||||||
|
|
||||||
|
// evaluate CLTH subchunks
|
||||||
|
analyseClthChunks(dataDestination, tmp_clthChunks);
|
||||||
|
|
||||||
|
// clean up CLTH subchunks
|
||||||
|
while (!tmp_clthChunks.empty())
|
||||||
|
{
|
||||||
|
ChunkHeader* cur = tmp_clthChunks.front();
|
||||||
|
tmp_clthChunks.pop_front();
|
||||||
|
delete cur;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||||
|
{
|
||||||
|
Segment* new_segment = new Segment;
|
||||||
|
|
||||||
|
for (auto& it : chunkList)
|
||||||
|
{
|
||||||
|
// material index
|
||||||
|
if (!strcmp("MATI", it->name))
|
||||||
|
{
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
m_file.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
|
||||||
|
}
|
||||||
|
|
||||||
|
// position list (vertex)
|
||||||
|
else if (!strcmp("POSL", it->name))
|
||||||
|
{
|
||||||
|
readVertex(new_segment, it->position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// normals
|
||||||
|
/*else if (!strcmp("NRML", it->name))
|
||||||
|
{
|
||||||
|
fsMesh.seekg(it->position);
|
||||||
|
std::uint32_t tempSize;
|
||||||
|
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
||||||
|
// List of normals
|
||||||
|
// long int - 4 - number of normal vectores stored in this list
|
||||||
|
// float[3][] - 12 each - UVW vector for each vertex
|
||||||
|
}*/
|
||||||
|
|
||||||
|
// uv
|
||||||
|
else if (!strcmp("UV0L", it->name))
|
||||||
|
{
|
||||||
|
readUV(new_segment, it->position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// polygons (indices into vertex/uv list)
|
||||||
|
else if (!strcmp("STRP", it->name))
|
||||||
|
{
|
||||||
|
// don't get null, bone, shadowMesh and hidden mesh indices
|
||||||
|
if (dataDestination->type == null ||
|
||||||
|
dataDestination->type == bone ||
|
||||||
|
dataDestination->type == shadowMesh ||
|
||||||
|
dataDestination->renderFlags == 1)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// jump to the data section and read the size;
|
||||||
|
std::uint32_t tmp_size;
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||||
|
|
||||||
|
int highBitCount(0);
|
||||||
|
QVector<GLuint> tmp_buffer;
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < tmp_size; i++)
|
||||||
|
{
|
||||||
|
// ReadData
|
||||||
|
std::uint16_t tmp_value;
|
||||||
|
m_file.read(F2V(tmp_value), sizeof(tmp_value));
|
||||||
|
|
||||||
|
// Check if highbit is set
|
||||||
|
if (tmp_value >> 15)
|
||||||
|
{
|
||||||
|
highBitCount++;
|
||||||
|
// remove the high bit, to get the actually value
|
||||||
|
tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// save data
|
||||||
|
tmp_buffer.push_back((GLuint)tmp_value);
|
||||||
|
|
||||||
|
// if the last 2 highBits are set, it was a new poly
|
||||||
|
if (highBitCount == 2)
|
||||||
|
{
|
||||||
|
// reset highBitCount
|
||||||
|
highBitCount = 0;
|
||||||
|
|
||||||
|
if (tmp_buffer.size() == 5)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < 3; i++)
|
||||||
|
new_segment->indices.push_back(tmp_buffer.takeFirst());
|
||||||
|
}
|
||||||
|
else if (tmp_buffer.size() > 5)
|
||||||
|
{
|
||||||
|
unsigned int tmp_multiPolySize = tmp_buffer.size() - 2;
|
||||||
|
// for every triangle of the multi polygon..
|
||||||
|
for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++)
|
||||||
|
// ..calculate the edge indices
|
||||||
|
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||||
|
new_segment->indices.push_back((GLuint)(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//TODO: this shouldn't happen only once
|
||||||
|
}
|
||||||
|
|
||||||
|
} // if 2 high bits are set
|
||||||
|
|
||||||
|
} // for all values
|
||||||
|
|
||||||
|
// save the last polygon (no 2 high bit followed)
|
||||||
|
if (tmp_buffer.size() == 3)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < 3; i++)
|
||||||
|
new_segment->indices.push_back(tmp_buffer.takeFirst());
|
||||||
|
}
|
||||||
|
else if (tmp_buffer.size() > 3)
|
||||||
|
{
|
||||||
|
unsigned int tmp_multiPolySize = tmp_buffer.size();
|
||||||
|
// for every triangle of the multi polygon..
|
||||||
|
for (unsigned int tri = 0; tri < tmp_multiPolySize - 2; tri++)
|
||||||
|
// ..calculate the edge indices
|
||||||
|
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||||
|
new_segment->indices.push_back((GLuint)(tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//TODO: this shouldn't happen
|
||||||
|
std::cout << "Where am i??" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dataDestination->segmList.push_back(new_segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||||
|
{
|
||||||
|
Segment* new_segment = new Segment;
|
||||||
|
|
||||||
|
for (auto& it : chunkList)
|
||||||
|
{
|
||||||
|
// texture name
|
||||||
|
if (!strcmp("CTEX", it->name))
|
||||||
|
{
|
||||||
|
// read the texture name
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
char* buffer = new char[it->size + 1];
|
||||||
|
*buffer = { 0 };
|
||||||
|
m_file.read(buffer, it->size);
|
||||||
|
|
||||||
|
// search if it is already known
|
||||||
|
bool tmp_found(false);
|
||||||
|
for (unsigned int i = 0; i < m_textureNames->size(); i++)
|
||||||
|
{
|
||||||
|
if (!strcmp(buffer, m_textureNames->at(i).c_str()))
|
||||||
|
{
|
||||||
|
// if found, save the index and stop searching
|
||||||
|
new_segment->textureIndex = i;
|
||||||
|
tmp_found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if it was not found add the texturename to the list
|
||||||
|
if (!tmp_found)
|
||||||
|
{
|
||||||
|
m_textureNames->push_back(std::string(buffer));
|
||||||
|
new_segment->textureIndex = m_textureNames->size() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// position list (vertex)
|
||||||
|
else if (!strcmp("CPOS", it->name))
|
||||||
|
{
|
||||||
|
readVertex(new_segment, it->position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// uv
|
||||||
|
else if (!strcmp("CUV0", it->name))
|
||||||
|
{
|
||||||
|
readUV(new_segment, it->position);
|
||||||
|
}
|
||||||
|
|
||||||
|
// triangles (indices into vertex/uv list)
|
||||||
|
else if (!strcmp("CMSH", it->name))
|
||||||
|
{
|
||||||
|
// jump to the data section and read the size;
|
||||||
|
std::uint32_t tmp_size;
|
||||||
|
m_file.seekg(it->position);
|
||||||
|
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||||
|
|
||||||
|
// for every triangle..
|
||||||
|
for (unsigned int i = 0; i < tmp_size * 3; i++)
|
||||||
|
{
|
||||||
|
std::uint32_t tmp_value;
|
||||||
|
m_file.read(F2V(tmp_value), sizeof(std::uint32_t));
|
||||||
|
|
||||||
|
new_segment->indices.push_back((GLuint)tmp_value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dataDestination->segmList.push_back(new_segment);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::readVertex(Segment * dataDestination, std::streampos position)
|
||||||
|
{
|
||||||
|
std::uint32_t tmp_size;
|
||||||
|
m_file.seekg(position);
|
||||||
|
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < tmp_size; i++)
|
||||||
|
{
|
||||||
|
float tmp[3];
|
||||||
|
for (unsigned int j = 0; j < 3; j++)
|
||||||
|
m_file.read(F2V(tmp[j]), sizeof(float));
|
||||||
|
|
||||||
|
VertexData new_data;
|
||||||
|
new_data.position = QVector3D(tmp[0], tmp[1], tmp[2]);
|
||||||
|
|
||||||
|
dataDestination->vertices.push_back(new_data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MshFile::readUV(Segment * dataDestination, std::streampos position)
|
||||||
|
{
|
||||||
|
std::uint32_t tmp_size;
|
||||||
|
m_file.seekg(position);
|
||||||
|
m_file.read(F2V(tmp_size), sizeof(tmp_size));
|
||||||
|
|
||||||
|
if (tmp_size < dataDestination->vertices.size())
|
||||||
|
{
|
||||||
|
//TODO: warning
|
||||||
|
std::cout << "WARNING: too less UVs " << tmp_size << " < " << dataDestination->vertices.size() << std::endl;
|
||||||
|
|
||||||
|
//TODO: fill backward with default UVs
|
||||||
|
}
|
||||||
|
else if (tmp_size > dataDestination->vertices.size())
|
||||||
|
{
|
||||||
|
//TODO: warning
|
||||||
|
std::cout << "WARNING: too many UVs " << tmp_size << " > " << dataDestination->vertices.size() << std::endl;
|
||||||
|
tmp_size = dataDestination->vertices.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < tmp_size; i++)
|
||||||
|
{
|
||||||
|
float tmp[2];
|
||||||
|
for (unsigned int j = 0; j < 2; j++)
|
||||||
|
m_file.read(F2V(dataDestination->vertices[i].texCoord[j]), sizeof(float));
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,7 +1,6 @@
|
||||||
#include "Header\MainWindow.h"
|
#include "Header\MainWindow.h"
|
||||||
#include <QtWidgets/QApplication>
|
#include <QtWidgets/QApplication>
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char *argv[])
|
int main(int argc, char *argv[])
|
||||||
{
|
{
|
||||||
QApplication a(argc, argv);
|
QApplication a(argc, argv);
|
||||||
|
|
Loading…
Reference in New Issue