import msh file,

problems:
it is not correctly displayed (vertice and what happend to the texture?)
todo:
improve the import, remove unused garbage,
add move and zoom function
This commit is contained in:
Anakin
2016-12-30 12:36:05 +01:00
parent 82ce8ad72a
commit 353d932147
6 changed files with 801 additions and 65 deletions

View File

@@ -0,0 +1,79 @@
#pragma once
#include <fstream>
#include <QVector>
#include <QVector2D>
#include <QVector3D>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QOpenGLFunctions>
struct VertexData
{
QVector3D position;
QVector2D texCoord;
};
enum ModelTyp {
null,
dynamicMesh,
cloth,
bone,
staticMesh,
shadowMesh = 6
};
struct BoundingBox {
QQuaternion rotation;
QVector3D center;
QVector3D extents;
};
struct Segment {
std::uint32_t textureIndex = 0;
QVector<VertexData> vertices;
QVector<GLuint> indices;
};
struct Model {
std::string name = "";
std::string parent = "";
ModelTyp type = null; //TODO: should be removed
std::int32_t renderFlags = -1; //TODO: should be removed
QMatrix4x4 m4x4Translation;
std::vector<Segment*> segmList;
};
class FileInterface
{
public:
explicit FileInterface(const char* path)
: m_models(new QVector<Model*>)
, m_textureNames(new QVector<std::string>)
{
//open file
m_file.open(path, std::ios::in | std::ios::binary);
if (!m_file.is_open())
throw std::invalid_argument(std::string("file not found: ") += path);
};
virtual ~FileInterface()
{
// close file
m_file.close();
};
protected:
QVector<Model*>* m_models;
std::fstream m_file;
QVector<std::string>* m_textureNames;
BoundingBox m_sceneBbox;
virtual void import() = 0;
public:
virtual QVector<Model*>* getModels() const { return m_models; };
virtual QVector<std::string>* getTextureNames() const { return m_textureNames; };
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
};

View File

@@ -1,5 +1,5 @@
#pragma once
#include "..\Header\FileInterface.h"
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
@@ -17,6 +17,9 @@ private:
QOpenGLBuffer m_indexBuf;
QVector<QOpenGLTexture*> m_textures;
QVector<Model*>* m_models = Q_NULLPTR;
QVector<std::string>* m_textureNames = Q_NULLPTR; //TODO: remove, use it local and only hold the textures itself
void initCubeGeometry();
void initTexture();

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@@ -0,0 +1,34 @@
#pragma once
#include "..\Header\FileInterface.h"
struct ChunkHeader {
char name[5];
std::uint32_t size;
std::streampos position;
};
class MshFile : public FileInterface
{
public:
explicit MshFile(const char* path);
virtual ~MshFile();
private:
virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void readVertex(Segment* dataDestination, std::streampos position);
void readUV(Segment* dataDestination, std::streampos position);
};