removed vertex class (i have my own data structure)

implemented the glInit and glPaint function
This commit is contained in:
Anakin
2016-12-12 12:38:13 +01:00
parent 53ac8c3e5b
commit 1cc4f1ca90
3 changed files with 79 additions and 73 deletions

View File

@@ -4,6 +4,8 @@
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
#include <QOpenGlTexture>
#include <QImage>
#include "..\Header\MshFile.h"
struct Vertex {
@@ -11,13 +13,6 @@ struct Vertex {
GLfloat uv[2];
};
struct textureData {
bool alpha;
std::uint32_t width;
std::uint32_t height;
std::vector<std::uint8_t>* data;
};
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
@@ -28,13 +23,15 @@ public:
private:
// OpenGL ======================================
int m_uniformMVP;
QOpenGLTexture* m_oglTexture;
QOpenGLBuffer m_vertexBuffer;
QOpenGLVertexArrayObject m_vertexArray;
QOpenGLShaderProgram* m_program = nullptr;
// Data ========================================
std::vector<Model*>* m_vModels = nullptr;
std::vector<textureData*> m_vTextures;
std::vector<QImage*> m_vTextures;
BoundingBox m_sceneBoundings;
// Transformation ==============================
@@ -56,8 +53,9 @@ private:
virtual void paintGL() override final;
void printContextInformation();
QMatrix4x4 getMVPMatrix(unsigned int index) const;
void deleteData();
public:
void setData(std::vector<Model*>* models, std::vector<textureData*> textures);
void setData(std::vector<Model*>* models, std::vector<QImage*> textures);
};

View File

@@ -1,52 +0,0 @@
#pragma once
#include <QVector3D>
class Vertex
{
public:
// Constructors
Q_DECL_CONSTEXPR Vertex();
Q_DECL_CONSTEXPR explicit Vertex(const QVector3D &position);
Q_DECL_CONSTEXPR Vertex(const QVector3D &position, const QVector3D &color);
// Accessors / Mutators
Q_DECL_CONSTEXPR const QVector3D& position() const;
Q_DECL_CONSTEXPR const QVector3D& color() const;
void setPosition(const QVector3D& position);
void setColor(const QVector3D& color);
// OpenGL Helpers
static const int PositionTupleSize = 3;
static const int ColorTupleSize = 3;
static Q_DECL_CONSTEXPR int positionOffset();
static Q_DECL_CONSTEXPR int colorOffset();
static Q_DECL_CONSTEXPR int stride();
private:
QVector3D m_position;
QVector3D m_color;
};
/*******************************************************************************
* Inline Implementation
******************************************************************************/
// Note: Q_MOVABLE_TYPE means it can be memcpy'd.
Q_DECLARE_TYPEINFO(Vertex, Q_MOVABLE_TYPE);
// Constructors
Q_DECL_CONSTEXPR inline Vertex::Vertex() {}
Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position) : m_position(position) {}
Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position, const QVector3D &color) : m_position(position), m_color(color) {}
// Accessors / Mutators
Q_DECL_CONSTEXPR inline const QVector3D& Vertex::position() const { return m_position; }
Q_DECL_CONSTEXPR inline const QVector3D& Vertex::color() const { return m_color; }
void inline Vertex::setPosition(const QVector3D& position) { m_position = position; }
void inline Vertex::setColor(const QVector3D& color) { m_color = color; }
// OpenGL Helpers
Q_DECL_CONSTEXPR inline int Vertex::positionOffset() { return offsetof(Vertex, m_position); }
Q_DECL_CONSTEXPR inline int Vertex::colorOffset() { return offsetof(Vertex, m_color); }
Q_DECL_CONSTEXPR inline int Vertex::stride() { return sizeof(Vertex); }