SWBF2-Classic-Msh-Viewer/MeshViewerQt/Header/OpenGlViewer.h

62 lines
1.4 KiB
C++

#pragma once
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
#include <QOpenGlTexture>
#include <QImage>
#include "..\Header\MshFile.h"
struct Vertex {
GLfloat position[3];
GLfloat uv[2];
};
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
OpenGlViewer(QWidget *parent);
~OpenGlViewer();
private:
// OpenGL ======================================
int m_uniformMVP;
QOpenGLTexture* m_oglTexture;
QOpenGLBuffer m_vertexBuffer;
QOpenGLVertexArrayObject m_vertexArray;
QOpenGLShaderProgram* m_program = nullptr;
// Data ========================================
std::vector<Model*>* m_vModels = nullptr;
std::vector<QImage*> m_vTextures;
BoundingBox m_sceneBoundings;
// Transformation ==============================
float m_fRotX = 0;
float m_fRotY = 0;
float m_fRotZ = 0;
float m_fTranX = 0;
float m_fTranY = 0;
float m_fTranZ = 0;
// Camera ======================================
float m_fFOV = 45.0f;
float m_fMinView = 0.1f;
float m_fMaxView = 100.0f;
private:
virtual void initializeGL() override final;
virtual void resizeGL(int w, int h) override final;
virtual void paintGL() override final;
void printContextInformation();
QMatrix4x4 getMVPMatrix(unsigned int index) const;
void deleteData();
public:
void setData(std::vector<Model*>* models, std::vector<QImage*> textures);
};