next step: draw each model with it's own texture,

added new example mesh
This commit is contained in:
Anakin 2016-11-08 10:25:10 +01:00
parent b9903e593b
commit 0fd3a7f9c8
6 changed files with 1 additions and 19 deletions

View File

@ -20,25 +20,7 @@ int main(int argc, char** argv)
else
scene = OpenGLController::getInstance();
goto openGL;
try {
Object obj("..\\Release\\Msh\\cubeTex.msh");
}
catch (std::invalid_argument e)
{
std::cout << e.what() << std::endl;
}
system("pause");
return 0;
openGL:
scene->loadMsh("..\\Release\\Msh\\multipleModels.msh");
scene->loadMsh("..\\Release\\Msh\\multiModTex.msh");
do {
scene->updateScene();

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