next step: draw each model with it's own texture,
added new example mesh
This commit is contained in:
parent
b9903e593b
commit
0fd3a7f9c8
|
@ -20,25 +20,7 @@ int main(int argc, char** argv)
|
||||||
else
|
else
|
||||||
scene = OpenGLController::getInstance();
|
scene = OpenGLController::getInstance();
|
||||||
|
|
||||||
|
scene->loadMsh("..\\Release\\Msh\\multiModTex.msh");
|
||||||
goto openGL;
|
|
||||||
|
|
||||||
try {
|
|
||||||
Object obj("..\\Release\\Msh\\cubeTex.msh");
|
|
||||||
}
|
|
||||||
catch (std::invalid_argument e)
|
|
||||||
{
|
|
||||||
std::cout << e.what() << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
system("pause");
|
|
||||||
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
openGL:
|
|
||||||
|
|
||||||
scene->loadMsh("..\\Release\\Msh\\multipleModels.msh");
|
|
||||||
|
|
||||||
do {
|
do {
|
||||||
scene->updateScene();
|
scene->updateScene();
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
Binary file not shown.
After Width: | Height: | Size: 48 KiB |
Binary file not shown.
Loading…
Reference in New Issue