SWBF2-Classic-Msh-Viewer/QtMeshViewer/Source/SettingsWindow.cpp

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#include "..\Header\SettingsWindow.h"
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#include "..\Header\SettingsManager.h"
/////////////////////////////////////////////////////////////////////////
// constructor/destructor
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SettingsWindow::SettingsWindow(QWidget * parent)
: QWidget(parent)
, ui(new Ui::SettingsWindow)
{
ui->setupUi(this);
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
setupConnections();
// set default values
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SettingsManager* sm = SettingsManager::getInstance(this);
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ui->lightOff_R_SB->setValue((int)(sm->getBgColorOff()[0]));
ui->lightOff_G_SB->setValue((int)(sm->getBgColorOff()[1]));
ui->lightOff_B_SB->setValue((int)(sm->getBgColorOff()[2]));
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ui->lightOn_R_SB->setValue((int)(sm->getBgColorOn()[0]));
ui->lightOn_G_SB->setValue((int)(sm->getBgColorOn()[1]));
ui->lightOn_B_SB->setValue((int)(sm->getBgColorOn()[2]));
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ui->light_R_SB->setValue((int)(sm->getLightColor()[0]));
ui->light_G_SB->setValue((int)(sm->getLightColor()[1]));
ui->light_B_SB->setValue((int)(sm->getLightColor()[2]));
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ui->ambCoef->setValue(sm->getAmbient());
ui->attFac->setValue(sm->getAttenuation());
ui->checkBackfaceCulling->setChecked(sm->isBfCulling());
ui->checkAutoColor->setChecked(sm->isAutoColor());
ui->checkHeadlight->setChecked(sm->isHeadlight());
if (sm->getLightType() == 1)
ui->radioDirectLight->setChecked(true);
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else
ui->radioPointLight->setChecked(true);
connect(this, &SettingsWindow::updateBGColorOff, sm, &SettingsManager::setBgColorOff);
connect(this, &SettingsWindow::updateBGColorOn, sm, &SettingsManager::setBgColorOn);
connect(this, &SettingsWindow::updateLightColor, sm, &SettingsManager::setLightColor);
connect(this, &SettingsWindow::updateAttFac, sm, &SettingsManager::setAttenuation);
connect(this, &SettingsWindow::updateAmbCoef, sm, &SettingsManager::setAmbient);
connect(this, &SettingsWindow::sendHeadlight, sm, &SettingsManager::setHeadlight);
connect(this, &SettingsWindow::sendBackfaceCulling, sm, &SettingsManager::setBfCulling);
connect(ui->checkAutoColor, &QCheckBox::stateChanged, sm, &SettingsManager::setAutoColor);
connect(this, &SettingsWindow::changeLightType, sm, &SettingsManager::setLightType);
}
SettingsWindow::~SettingsWindow()
{
delete ui;
}
/////////////////////////////////////////////////////////////////////////
// functions
void SettingsWindow::setupConnections()
{
// light off
connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int)));
connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int)));
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int)));
connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int)));
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int)));
connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int)));
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
// light on
connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int)));
connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int)));
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int)));
connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int)));
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int)));
connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int)));
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
// light
connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int)));
connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int)));
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int)));
connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int)));
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int)));
connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int)));
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->checkAutoColor, &QCheckBox::toggled, this, &SettingsWindow::autoColorToggled);
connect(ui->radioDirectLight, &QRadioButton::toggled, this, &SettingsWindow::radioToggled);
connect(ui->ambCoef, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAmbCoef(value); });
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
connect(ui->checkBackfaceCulling, &QCheckBox::toggled, [this]() {emit sendBackfaceCulling(ui->checkBackfaceCulling->isChecked()); });
connect(ui->spinZSpeed, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this](int value) {emit sendZommSpeed(value); });
connect(ui->checkHeadlight, &QCheckBox::toggled, [this]() {emit sendHeadlight(ui->checkHeadlight->isChecked()); });
}
/////////////////////////////////////////////////////////////////////////
// slots
void SettingsWindow::autoColorToggled()
{
if (!ui->checkAutoColor->isChecked())
{
ui->lightOn_R_SB->setEnabled(true);
ui->lightOn_R_S->setEnabled(true);
ui->lightOn_G_SB->setEnabled(true);
ui->lightOn_G_S->setEnabled(true);
ui->lightOn_B_SB->setEnabled(true);
ui->lightOn_B_S->setEnabled(true);
}
else
{
ui->lightOn_R_SB->setEnabled(false);
ui->lightOn_R_S->setEnabled(false);
ui->lightOn_G_SB->setEnabled(false);
ui->lightOn_G_S->setEnabled(false);
ui->lightOn_B_SB->setEnabled(false);
ui->lightOn_B_S->setEnabled(false);
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
}
}
void SettingsWindow::radioToggled()
{
if (ui->radioDirectLight->isChecked())
{
ui->attFac->setValue(0.0);
ui->attFac->setEnabled(false);
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emit changeLightType(1);
}
else
{
ui->attFac->setEnabled(true);
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emit changeLightType(2);
}
}
void SettingsWindow::backgroundColorOffChanged()
{
emit updateBGColorOff(QVector3D(ui->lightOff_R_S->value(), ui->lightOff_G_S->value(), ui->lightOff_B_S->value()));
}
void SettingsWindow::backgroundColorOnChanged()
{
emit updateBGColorOn(QVector3D(ui->lightOn_R_S->value(), ui->lightOn_G_S->value(), ui->lightOn_B_S->value()));
}
void SettingsWindow::lightColorChanged()
{
emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
if (ui->checkAutoColor->isChecked())
{
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
}
}