2016-12-29 12:37:15 +00:00
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#pragma once
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2016-12-30 11:36:05 +00:00
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#include "..\Header\FileInterface.h"
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add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 11:21:32 +00:00
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#include <QObject>
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2016-12-24 15:03:37 +00:00
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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2016-12-29 12:37:15 +00:00
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#include <QOpenGLTexture>
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2016-12-29 13:06:25 +00:00
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#include <QVector>
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2016-12-24 15:03:37 +00:00
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2016-12-31 11:31:38 +00:00
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struct DrawInformation {
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unsigned int offset;
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unsigned int size;
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unsigned int textureIndex;
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QMatrix4x4 modelMatrix;
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};
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add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 11:21:32 +00:00
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class GeometryEngine : public QObject, protected QOpenGLFunctions
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2016-12-24 15:03:37 +00:00
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{
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add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 11:21:32 +00:00
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Q_OBJECT
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2016-12-24 15:03:37 +00:00
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public:
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2017-01-04 13:35:27 +00:00
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GeometryEngine(QObject *parent = Q_NULLPTR);
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2016-12-29 12:37:15 +00:00
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virtual ~GeometryEngine();
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2016-12-24 15:03:37 +00:00
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private:
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2016-12-29 13:06:25 +00:00
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QOpenGLBuffer m_arrayBuf;
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QOpenGLBuffer m_indexBuf;
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2017-01-15 11:26:15 +00:00
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QVector<Material>* m_materials = Q_NULLPTR;
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2016-12-31 11:31:38 +00:00
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QVector<DrawInformation> m_drawList;
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2017-01-02 16:03:23 +00:00
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BoundingBox m_boundings;
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2016-12-30 11:36:05 +00:00
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add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 11:21:32 +00:00
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void clearData();
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2016-12-29 12:37:15 +00:00
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add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 11:21:32 +00:00
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public slots:
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2017-01-07 14:59:16 +00:00
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void loadFile(QString filePath);
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2017-01-16 13:24:30 +00:00
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void drawGeometry(QOpenGLShaderProgram *program, bool wireframe);
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add exe icon,
signal-slot for openFile,
resetView on openFile,
cleanup when open a new file,
triangulate quad poly now correctly, more not working, bug from previous version,
next:
fix 5,6,.. triangulation,
triClothMan, IC Helmet, still buggy,
2017-01-02 11:21:32 +00:00
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signals:
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void requestResetView();
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2017-01-04 13:35:27 +00:00
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void sendMessage(QString message, int severity);
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void requestUpdate();
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2017-01-15 11:26:15 +00:00
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void sendFileInfo(QString name, QVector<Material>* materials, int vertices, int triangle);
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2016-12-24 15:03:37 +00:00
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};
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