2016-12-24 15:03:37 +00:00
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#pragma once
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#include <QOpenGLWidget>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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2017-01-28 15:54:36 +00:00
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#include <QMatrix4x4>
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#include "GeometryEngine.h"
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#include "SettingsWindow.h"
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#include "CameraInterface.h"
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2016-12-29 12:37:15 +00:00
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2016-12-24 15:03:37 +00:00
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class GeometryEngine;
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class OglViewerWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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explicit OglViewerWidget(QWidget *parent = 0);
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~OglViewerWidget();
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2017-01-28 15:54:36 +00:00
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// attributes
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private:
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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QVector4D m_backgroundColorOn = { 0.02f, 0.02f, 0.02f, 1.0f };
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QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f };
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bool m_wireframe = false;
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bool m_lightOn = false;
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bool m_backfaceCulling = false;
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2017-01-17 16:48:54 +00:00
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struct {
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QVector4D position = { 1,1,1,0 };
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QVector3D intensities = { 1.0,1.0,1.0 };
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float attenuationFactor = 0.0f;
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float ambientCoefficient = 0.005f;
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bool headlight = false;
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} m_light;
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struct {
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bool left = false;
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bool right = false;
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QVector2D position;
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} m_mouse;
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2017-01-20 15:39:17 +00:00
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2016-12-29 13:06:25 +00:00
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QMatrix4x4 m_projection;
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CameraInterface* m_camera;
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SettingsWindow* m_settings;
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2017-01-28 15:54:36 +00:00
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// functions
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private:
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void initShaders();
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void resetView();
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void updateLightPosition();
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2016-12-24 15:03:37 +00:00
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protected:
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void initializeGL() Q_DECL_OVERRIDE;
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void resizeGL(int w, int h) Q_DECL_OVERRIDE;
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void paintGL() Q_DECL_OVERRIDE;
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2016-12-24 15:03:37 +00:00
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void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
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2016-12-27 13:05:39 +00:00
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void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
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void keyReleaseEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
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void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
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void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
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2017-01-05 15:04:51 +00:00
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2017-01-28 15:54:36 +00:00
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// slots
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public slots:
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void loadFile(QString name);
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void useFreeCamera();
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void useOrbitCamera();
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void useMoveCamera();
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void toggleWireframe();
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void toggleLight();
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void showSettings();
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2017-01-24 16:09:51 +00:00
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void setBGColorOff(QVector3D value);
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void setBGColorOn(QVector3D value);
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void setLightColor(QVector3D value);
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void setAttFac(double value);
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void setAmbCoef(double value);
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void setHeadlight(bool value);
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void setBackfaceCulling(bool value);
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2016-12-24 15:03:37 +00:00
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};
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