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fe1e16a117bdfc0cc9dc1991dfdfe8e2061d2708
SWBF-msh-Blender-IO
/
addons
/
io_scene_swbf_msh
History
William Herald Snyder
4e2f6bf423
Docs update for msh material property fill operator and menu entry
2022-02-09 15:17:52 -05:00
..
__init__.py
Docs update for msh material property fill operator and menu entry
2022-02-09 15:17:52 -05:00
chunked_file_reader.py
Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
2022-01-11 14:02:17 -05:00
crc.py
CRC rewrite
2021-01-07 14:18:31 -05:00
msh_anim_gather.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_collision_prim_properties.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_gather.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_properties.py
Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious)
2022-01-28 17:28:12 -05:00
msh_material_to_blend.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_ui_strings.py
Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
2022-01-15 11:45:38 -05:00
msh_material_utilities.py
Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
2022-01-15 11:45:38 -05:00
msh_material.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_model_gather.py
Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious)
2022-01-28 17:28:12 -05:00
msh_model_triangle_strips.py
basic working version
2019-11-11 23:03:52 +13:00
msh_model_utilities.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_model.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_scene_read.py
The last index of the last triangle strip in a segment is properly included + cleaner reading of STRP
2022-01-27 18:34:53 -05:00
msh_scene_save.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_scene_utilities.py
Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious)
2022-01-28 17:28:12 -05:00
msh_scene.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_skeleton_properties.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_skeleton_utilities.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_to_blend.py
Integrated Teancum's feedback (Normal rendertype changed to Standard + armature root bone properly parented to skin if one is present + animation export options simplified with batch export capability and relevant docs changes + minor changes to import/export options and docs to make behavior obvious)
2022-01-28 17:28:12 -05:00
msh_utilities.py
Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile...
2020-12-06 00:19:58 -05:00
msh_writer.py
basic working version
2019-11-11 23:03:52 +13:00
zaa_to_blend.py
Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
2022-01-11 14:02:17 -05:00