433 lines
13 KiB
Python
433 lines
13 KiB
Python
""" Contains functions for extracting a scene from a .msh file"""
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from itertools import islice
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from typing import Dict
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from .msh_scene import Scene
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from .msh_model import *
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from .msh_material import *
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from .msh_reader import Reader
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from .msh_utilities import *
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from .crc import *
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model_counter = 0
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mndx_remap = {}
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def read_scene(input_file, anim_only=False) -> Scene:
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scene = Scene()
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scene.models = []
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scene.materials = {}
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global mndx_remap
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mndx_remap = {}
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global model_counter
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model_counter = 0
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with Reader(file=input_file, debug=True) as hedr:
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while hedr.could_have_child():
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next_header = hedr.peak_next_header()
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if next_header == "MSH2":
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with hedr.read_child() as msh2:
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if not anim_only:
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materials_list = []
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while (msh2.could_have_child()):
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next_header = msh2.peak_next_header()
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if next_header == "SINF":
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with msh2.read_child() as sinf:
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pass
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elif next_header == "MATL":
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with msh2.read_child() as matl:
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materials_list += _read_matl_and_get_materials_list(matl)
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for i,mat in enumerate(materials_list):
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scene.materials[mat.name] = mat
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elif next_header == "MODL":
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with msh2.read_child() as modl:
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scene.models.append(_read_modl(modl, materials_list))
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else:
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msh2.skip_bytes(1)
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elif next_header == "SKL2":
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with hedr.read_child() as skl2:
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num_bones = skl2.read_u32()
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scene.skeleton = [skl2.read_u32(5)[0] for i in range(num_bones)]
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elif next_header == "ANM2":
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with hedr.read_child() as anm2:
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scene.animation = _read_anm2(anm2)
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else:
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hedr.skip_bytes(1)
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if scene.skeleton:
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print("Skeleton models: ")
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for model in scene.models:
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for i in range(len(scene.skeleton)):
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if crc(model.name) == scene.skeleton[i]:
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print("\t" + model.name)
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if model.model_type == ModelType.SKIN:
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scene.skeleton.pop(i)
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break
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for model in scene.models:
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if model.geometry:
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for seg in model.geometry:
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if seg.weights:
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for weight_set in seg.weights:
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for vweight in weight_set:
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vweight.bone = mndx_remap[vweight.bone]
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return scene
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def _read_matl_and_get_materials_list(matl: Reader) -> List[Material]:
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materials_list: List[Material] = []
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num_mats = matl.read_u32()
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for _ in range(num_mats):
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with matl.read_child() as matd:
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materials_list.append(_read_matd(matd))
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return materials_list
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def _read_matd(matd: Reader) -> Material:
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mat = Material()
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while matd.could_have_child():
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next_header = matd.peak_next_header()
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if next_header == "NAME":
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with matd.read_child() as name:
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mat.name = name.read_string()
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elif next_header == "DATA":
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with matd.read_child() as data:
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data.read_f32(4) # Diffuse Color (Seams to get ignored by modelmunge)
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mat.specular_color = data.read_f32(4)
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data.read_f32(4) # Ambient Color (Seams to get ignored by modelmunge and Zero(?))
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data.read_f32() # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials)
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elif next_header == "ATRB":
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with matd.read_child() as atrb:
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mat.flags = atrb.read_u8()
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mat.rendertype = atrb.read_u8()
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mat.data = atrb.read_u8(2)
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elif next_header == "TX0D":
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with matd.read_child() as tx0d:
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mat.texture0 = tx0d.read_string()
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elif next_header == "TX1D":
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with matd.read_child() as tx1d:
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mat.texture1 = tx1d.read_string()
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elif next_header == "TX2D":
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with matd.read_child() as tx2d:
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mat.texture2 = tx2d.read_string()
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elif next_header == "TX3D":
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with matd.read_child() as tx3d:
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mat.texture3 = tx3d.read_string()
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else:
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matd.skip_bytes(1)
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return mat
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def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
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model = Model()
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while modl.could_have_child():
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next_header = modl.peak_next_header()
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if next_header == "MTYP":
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with modl.read_child() as mtyp:
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model.model_type = ModelType(mtyp.read_u32())
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elif next_header == "MNDX":
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with modl.read_child() as mndx:
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index = mndx.read_u32()
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global model_counter
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print(mndx.indent + "MNDX doesn't match counter, expected: {} found: {}".format(model_counter, index))
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global mndx_remap
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mndx_remap[index] = model_counter
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model_counter += 1
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elif next_header == "NAME":
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with modl.read_child() as name:
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model.name = name.read_string()
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elif next_header == "PRNT":
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with modl.read_child() as prnt:
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model.parent = prnt.read_string()
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elif next_header == "FLGS":
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with modl.read_child() as flgs:
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model.hidden = flgs.read_u32()
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elif next_header == "TRAN":
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with modl.read_child() as tran:
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model.transform = _read_tran(tran)
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elif next_header == "GEOM":
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model.geometry = []
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envelope = []
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with modl.read_child() as geom:
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while geom.could_have_child():
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next_header_geom = geom.peak_next_header()
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if next_header_geom == "SEGM":
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with geom.read_child() as segm:
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model.geometry.append(_read_segm(segm, materials_list))
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elif next_header_geom == "ENVL":
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with geom.read_child() as envl:
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num_indicies = envl.read_u32()
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envelope += [envl.read_u32() for _ in range(num_indicies)]
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else:
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geom.skip_bytes(1)
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#with geom.read_child() as null:
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#pass
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for seg in model.geometry:
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if seg.weights and envelope:
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for weight_set in seg.weights:
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for i in range(len(weight_set)):
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vertex_weight = weight_set[i]
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index = vertex_weight.bone
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weight_set[i] = VertexWeight(vertex_weight.weight, envelope[vertex_weight.bone])
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elif next_header == "SWCI":
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prim = CollisionPrimitive()
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with modl.read_child() as swci:
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prim.shape = CollisionPrimitiveShape(swci.read_u32())
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prim.radius = swci.read_f32()
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prim.height = swci.read_f32()
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prim.length = swci.read_f32()
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model.collisionprimitive = prim
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else:
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modl.skip_bytes(1)
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print(modl.indent + "Read model " + model.name + " of type: " + str(model.model_type)[10:])
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return model
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def _read_tran(tran: Reader) -> ModelTransform:
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xform = ModelTransform()
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tran.skip_bytes(12) #ignore scale
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xform.rotation = tran.read_quat()
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xform.translation = tran.read_vec()
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print(tran.indent + "Rot: {} Loc: {}".format(str(xform.rotation), str(xform.translation)))
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return xform
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def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
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geometry_seg = GeometrySegment()
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while segm.could_have_child():
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next_header = segm.peak_next_header()
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if next_header == "MATI":
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with segm.read_child() as mati:
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geometry_seg.material_name = materials_list[mati.read_u32()].name
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elif next_header == "POSL":
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with segm.read_child() as posl:
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num_positions = posl.read_u32()
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for _ in range(num_positions):
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geometry_seg.positions.append(Vector(posl.read_f32(3)))
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elif next_header == "NRML":
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with segm.read_child() as nrml:
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num_normals = nrml.read_u32()
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for _ in range(num_positions):
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geometry_seg.normals.append(Vector(nrml.read_f32(3)))
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elif next_header == "CLRL":
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geometry_seg.colors = []
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with segm.read_child() as clrl:
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num_colors = clrl.read_u32()
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for _ in range(num_colors):
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geometry_seg.colors += unpack_color(clrl.read_u32())
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elif next_header == "UV0L":
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with segm.read_child() as uv0l:
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num_texcoords = uv0l.read_u32()
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for _ in range(num_texcoords):
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geometry_seg.texcoords.append(Vector(uv0l.read_f32(2)))
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elif next_header == "NDXL":
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with segm.read_child() as ndxl:
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num_polygons = ndxl.read_u32()
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for _ in range(num_polygons):
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polygon = ndxl.read_u16(ndxl.read_u16())
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geometry_seg.polygons.append(polygon)
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elif next_header == "NDXT":
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with segm.read_child() as ndxt:
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num_tris = ndxt.read_u32()
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for _ in range(num_tris):
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geometry_seg.triangles.append(ndxt.read_u16(3))
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elif next_header == "STRP":
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strips : List[List[int]] = []
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with segm.read_child() as strp:
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num_indicies = strp.read_u32()
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num_indicies_read = 0
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curr_strip = []
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previous_flag = False
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if num_indicies > 0:
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index, index1 = strp.read_u16(2)
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curr_strip = [index & 0x7fff, index1 & 0x7fff]
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num_indicies_read += 2
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for i in range(num_indicies - 2):
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index = strp.read_u16(1)
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if index & 0x8000 > 0:
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index = index & 0x7fff
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if previous_flag:
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previous_flag = False
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curr_strip.append(index)
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strips.append(curr_strip[:-2])
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curr_strip = curr_strip[-2:]
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continue
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else:
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previous_flag = True
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else:
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previous_flag = False
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curr_strip.append(index)
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geometry_seg.triangle_strips = strips
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#if segm.read_u16 != 0: #trailing 0 bug https://schlechtwetterfront.github.io/ze_filetypes/msh.html#STRP
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# segm.skip_bytes(-2)
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elif next_header == "WGHT":
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with segm.read_child() as wght:
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geometry_seg.weights = []
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num_weights = wght.read_u32()
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for _ in range(num_weights):
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weight_set = []
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for _ in range(4):
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index = wght.read_u32()
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value = wght.read_f32()
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if value > 0.000001:
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weight_set.append(VertexWeight(value,index))
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geometry_seg.weights.append(weight_set)
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else:
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segm.skip_bytes(1)
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return geometry_seg
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def _read_anm2(anm2: Reader) -> Animation:
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anim = Animation()
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while anm2.could_have_child():
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next_header = anm2.peak_next_header()
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if next_header == "CYCL":
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with anm2.read_child() as cycl:
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pass
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'''
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num_anims = cycl.read_u32()
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for _ in range(num_anims):
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cycl.skip_bytes(64)
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print("CYCL play style {}".format(cycl.read_u32(4)[1]))
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'''
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elif next_header == "KFR3":
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with anm2.read_child() as kfr3:
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num_bones = kfr3.read_u32()
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for _ in range(num_bones):
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bone_crc = kfr3.read_u32()
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frames = ([],[])
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frametype = kfr3.read_u32()
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num_loc_frames = kfr3.read_u32()
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num_rot_frames = kfr3.read_u32()
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for i in range(num_loc_frames):
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frames[0].append(TranslationFrame(kfr3.read_u32(), kfr3.read_vec()))
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for i in range(num_rot_frames):
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frames[1].append(RotationFrame(kfr3.read_u32(), kfr3.read_quat()))
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anim.bone_frames[bone_crc] = frames
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else:
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anm2.skip_bytes(1)
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return anim
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