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dce3f4e498791400570f13b0c800449f1ef562f4
SWBF-msh-Blender-IO
/
addons
/
io_scene_swbf_msh
History
William Herald Snyder
dce3f4e498
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
..
__init__.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
chunked_file_reader.py
Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
2022-01-11 14:02:17 -05:00
crc.py
CRC rewrite
2021-01-07 14:18:31 -05:00
msh_anim_gather.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_collision_prim_properties.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_gather.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_properties.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_to_blend.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_material_ui_strings.py
Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
2022-01-15 11:45:38 -05:00
msh_material_utilities.py
Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import
2022-01-15 11:45:38 -05:00
msh_material.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_model_gather.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_model_triangle_strips.py
basic working version
2019-11-11 23:03:52 +13:00
msh_model_utilities.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_model.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_scene_read.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_scene_save.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_scene_utilities.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_scene.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_skeleton_properties.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_skeleton_utilities.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_to_blend.py
Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors
2022-01-18 15:16:49 -05:00
msh_utilities.py
Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile...
2020-12-06 00:19:58 -05:00
msh_writer.py
basic working version
2019-11-11 23:03:52 +13:00
zaa_to_blend.py
Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment
2022-01-11 14:02:17 -05:00