SWBF-msh-Blender-IO/addons/io_scene_swbf_msh
2022-01-15 11:45:38 -05:00
..
__init__.py zaabin import 2021-01-07 00:26:19 -05:00
chunked_file_reader.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
crc.py CRC rewrite 2021-01-07 14:18:31 -05:00
msh_anim_gather.py Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
msh_material_gather.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material_properties.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material_to_blend.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material_ui_strings.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material_utilities.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_model_gather.py Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
msh_model_triangle_strips.py basic working version 2019-11-11 23:03:52 +13:00
msh_model_utilities.py Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
msh_model.py Bone parenting fixed, anm2 reading, menu option for anim import 2020-12-05 00:53:59 -05:00
msh_scene_read.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_scene_save.py Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
msh_scene.py Animations importing with expected rotation conversion issues 2020-12-05 04:11:12 -05:00
msh_skeleton_properties.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
msh_to_blend.py Dont include bone in exported anim if its not keyed or in preserved skel... 2022-01-13 12:52:30 -08:00
msh_utilities.py Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile... 2020-12-06 00:19:58 -05:00
msh_writer.py basic working version 2019-11-11 23:03:52 +13:00
zaa_to_blend.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00