SWBF-msh-Blender-IO/addons/io_scene_swbf_msh
William Herald Snyder 7244446dd9 Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
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__init__.py zaabin import 2021-01-07 00:26:19 -05:00
chunked_file_reader.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
crc.py CRC rewrite 2021-01-07 14:18:31 -05:00
msh_anim_gather.py CRC rewrite 2021-01-07 14:18:31 -05:00
msh_material.py Models with basic materials importing correctly 2020-11-13 15:59:54 -05:00
msh_material_gather.py add docs! 2019-11-17 04:07:47 +13:00
msh_material_properties.py fix error when no material is selected 2019-11-21 23:24:26 +13:00
msh_material_to_blend.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
msh_material_ui_strings.py add docs! 2019-11-17 04:07:47 +13:00
msh_material_utilities.py material support 2019-11-15 16:28:09 +13:00
msh_model.py Bone parenting fixed, anm2 reading, menu option for anim import 2020-12-05 00:53:59 -05:00
msh_model_gather.py Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties. 2022-01-07 13:45:50 -05:00
msh_model_triangle_strips.py basic working version 2019-11-11 23:03:52 +13:00
msh_model_utilities.py Basic reading/writing 2020-12-02 20:27:46 -05:00
msh_scene.py Animations importing with expected rotation conversion issues 2020-12-05 04:11:12 -05:00
msh_scene_read.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
msh_scene_save.py Skeleton impurities (roots,effectors) now included by default, zaa_reader and msh_reader combined in chunked_file_reader, skin and skeleton parentage issues worked out. TODO: Fill material properties on import, decide what to do with SkeletonProperties. 2022-01-07 13:45:50 -05:00
msh_skeleton_properties.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
msh_to_blend.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00
msh_utilities.py Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile... 2020-12-06 00:19:58 -05:00
msh_writer.py basic working version 2019-11-11 23:03:52 +13:00
zaa_to_blend.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00