SWBF-msh-Blender-IO/addons/io_scene_swbf_msh
LeovanGit a6118a7def fix vertex colors export 2023-11-22 21:14:38 -06:00
..
__init__.py update version number 2023-11-22 21:14:38 -06:00
chunked_file_reader.py Check number of bytes remaining before reading texture strings 2022-10-29 12:59:11 -04:00
crc.py CRC rewrite 2021-01-07 14:18:31 -05:00
msh_anim_gather.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_anim_to_blend.py Partial Revert: Animation Track patch cleanup 2023-11-22 21:14:38 -06:00
msh_collision_prim_properties.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_material.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_material_gather.py Better material generation for basic rendertypes 2022-09-28 08:48:50 -04:00
msh_material_operators.py Blend + hardedged transparency emulated via settings + additive emulated by adding the output of the PBSDF and a default Transparent BSDF. Bugfix: animation data is cleared from nodetrees via a stable method. FCurves.clear() is too new... 2022-10-04 09:58:36 -04:00
msh_material_properties.py Generation op will abort if diffuse texture isn't found + options for failing silently or with error message. TODO: found out how to create a pop-up panel with error message that fades away if not interacted with for a couple seconds... 2022-10-01 08:02:59 -04:00
msh_material_to_blend.py Data field 0 overrunning bounds of UI_MATERIAL_ANIMATION_LENGTHS bugfix 2022-10-03 10:28:53 -04:00
msh_material_ui_strings.py Other/unsupported material option with stub rendertypes and UI elements + fill MaterialProperties on import 2022-01-15 11:45:38 -05:00
msh_material_utilities.py Silly _REVERSE_RENDERTYPES_MAPPING replaced with dict comprehension 2022-10-01 12:17:26 -04:00
msh_mesh_to_blend.py Skip adding color attributes when unneeded 2023-11-22 21:14:38 -06:00
msh_model.py Read SHDW chunks 2023-01-06 21:30:45 -05:00
msh_model_gather.py fix vertex colors export 2023-11-22 21:14:38 -06:00
msh_model_triangle_strips.py basic working version 2019-11-11 23:03:52 +13:00
msh_model_utilities.py Prune segments with empty triangle strips. ZE and most versions of ZETools require triangle strips. 2022-10-06 10:23:13 -07:00
msh_scene.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_scene_read.py Read SHDW chunks 2023-01-06 21:30:45 -05:00
msh_scene_save.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_scene_to_blend.py Create sv faces from half-edge list. Current method doesn't check for duplicates, but Blender seems to filter them anyhow. 2023-01-08 22:15:19 -05:00
msh_scene_utilities.py Prune segments with empty triangle strips. ZE and most versions of ZETools require triangle strips. 2022-10-06 10:23:13 -07:00
msh_skeleton_properties.py Skeleton related functions separated into msh_skeleton_utilities + CollisionPrimProperties added for imported primitives that don't have proper names + misc changes to avoid circular imports + minor refactors 2022-01-18 15:16:49 -05:00
msh_skeleton_to_blend.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_skeleton_utilities.py Skeleton import code moved to separate file + other renaming 2022-10-01 07:56:19 -04:00
msh_utilities.py Add vertex colors to blender + fix unpack_color() 2023-11-22 21:14:38 -06:00
msh_writer.py basic working version 2019-11-11 23:03:52 +13:00
option_file_parser.py Quick and dirty option file parser 2022-10-03 14:11:44 -04:00
zaa_to_blend.py Fill material properties upon import + if SKL2 missing, assume all BONE models are in it + SkeletonProperties only relevant for imported meshes + chunked_file_reader no longer assumes 4-byte alignment 2022-01-11 14:02:17 -05:00