LeovanGit
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0ac921d855
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Add vertex colors to blender + fix unpack_color()
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2023-10-27 23:05:05 +03:00 |
William Herald Snyder
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49f89a1fde
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Animations importing correctly for most models, though some (acklay and human) are very wrong and others have one or two incorrect bones (at-at). Bones are imported as is and not made to look pretty in order to preserve animation ease. Letting users import cleaned up skeletons while preserving original transforms via some sort of context-menu addon might be worthwhile...
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2020-12-06 00:19:58 -05:00 |
Will Snyder
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500c3f2bd1
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Basic reading/writing
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2020-12-02 20:27:46 -05:00 |
Will Snyder
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791a033d08
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DummyRoot data injection for ZA, matrix_local-with-bone-parent bug workaround, ENVL indicies start from one (fixing ZE bug), auto transform application for children of bones in a skeleton used for skinning done but commented out for further decision
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2020-12-02 18:32:17 -05:00 |
William Herald Snyder
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152b22feb9
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MSH scene reading draft, no blender conversion yet
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2020-10-23 14:28:53 -04:00 |
SleepKiller
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47fa855b78
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fixed colour packing order
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2020-02-04 14:28:34 +13:00 |
SleepKiller
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1ac1cc5ce1
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basic working version
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2019-11-11 23:03:52 +13:00 |