@@ -1,8 +1,8 @@
 | 
			
		||||
bl_info = {
 | 
			
		||||
    'name': 'SWBF .msh Import-Export',
 | 
			
		||||
    'author': 'Will Snyder, PrismaticFlower',
 | 
			
		||||
    "version": (1, 3, 2),
 | 
			
		||||
    'blender': (2, 80, 0),
 | 
			
		||||
    "version": (1, 3, 3),
 | 
			
		||||
    'blender': (3, 0, 0),
 | 
			
		||||
    'location': 'File > Import-Export',
 | 
			
		||||
    'description': 'Export as SWBF .msh file',
 | 
			
		||||
    'warning': '',
 | 
			
		||||
 
 | 
			
		||||
@@ -215,10 +215,11 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
 | 
			
		||||
                yield mesh.uv_layers.active.data[loop_index].uv.y
 | 
			
		||||
 | 
			
		||||
            if segment.colors is not None:
 | 
			
		||||
                data_type = mesh.color_attributes.active_color.data_type
 | 
			
		||||
                if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR":
 | 
			
		||||
                    for v in mesh.color_attributes.active_color.data[vertex_index].color:
 | 
			
		||||
                        yield v
 | 
			
		||||
                active_color = mesh.color_attributes.active_color
 | 
			
		||||
                data_index = loop_index if active_color.domain == "CORNER" else vertex_index
 | 
			
		||||
 | 
			
		||||
                for v in mesh.color_attributes.active_color.data[data_index].color:
 | 
			
		||||
                    yield v
 | 
			
		||||
 | 
			
		||||
            if segment.weights is not None:
 | 
			
		||||
                for v in mesh.vertices[vertex_index].groups:
 | 
			
		||||
@@ -247,9 +248,10 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
 | 
			
		||||
            segment.texcoords.append(mesh.uv_layers.active.data[loop_index].uv.copy())
 | 
			
		||||
 | 
			
		||||
        if segment.colors is not None:
 | 
			
		||||
            data_type = mesh.color_attributes.active_color.data_type
 | 
			
		||||
            if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR":
 | 
			
		||||
                segment.colors.append(list(mesh.color_attributes.active_color.data[vertex_index].color))
 | 
			
		||||
            active_color = mesh.color_attributes.active_color
 | 
			
		||||
            data_index = loop_index if active_color.domain == "CORNER" else vertex_index
 | 
			
		||||
 | 
			
		||||
            segment.colors.append(list(active_color.data[data_index].color))
 | 
			
		||||
 | 
			
		||||
        if segment.weights is not None:
 | 
			
		||||
            groups = mesh.vertices[vertex_index].groups
 | 
			
		||||
 
 | 
			
		||||
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