parent
48c05380c6
commit
daacdf1a5d
addons/io_scene_swbf_msh
@ -1,8 +1,8 @@
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bl_info = {
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'name': 'SWBF .msh Import-Export',
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'author': 'Will Snyder, PrismaticFlower',
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"version": (1, 3, 2),
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'blender': (2, 80, 0),
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"version": (1, 3, 3),
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'blender': (3, 0, 0),
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'location': 'File > Import-Export',
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'description': 'Export as SWBF .msh file',
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'warning': '',
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@ -215,10 +215,11 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
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yield mesh.uv_layers.active.data[loop_index].uv.y
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if segment.colors is not None:
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data_type = mesh.color_attributes.active_color.data_type
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if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR":
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for v in mesh.color_attributes.active_color.data[vertex_index].color:
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yield v
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active_color = mesh.color_attributes.active_color
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data_index = loop_index if active_color.domain == "CORNER" else vertex_index
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for v in mesh.color_attributes.active_color.data[data_index].color:
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yield v
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if segment.weights is not None:
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for v in mesh.vertices[vertex_index].groups:
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@ -247,9 +248,10 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, valid_vgroup_indices: Set[int]) -
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segment.texcoords.append(mesh.uv_layers.active.data[loop_index].uv.copy())
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if segment.colors is not None:
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data_type = mesh.color_attributes.active_color.data_type
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if data_type == "FLOAT_COLOR" or data_type == "BYTE_COLOR":
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segment.colors.append(list(mesh.color_attributes.active_color.data[vertex_index].color))
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active_color = mesh.color_attributes.active_color
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data_index = loop_index if active_color.domain == "CORNER" else vertex_index
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segment.colors.append(list(active_color.data[data_index].color))
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if segment.weights is not None:
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groups = mesh.vertices[vertex_index].groups
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