Models with basic materials importing correctly
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@@ -1,4 +1,4 @@
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""" Contains functions for saving a Scene to a .msh file. """
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""" Contains functions for extracting a scene from a .msh file"""
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from itertools import islice
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from typing import Dict
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@@ -14,42 +14,52 @@ def read_scene(input_file) -> Scene:
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scene = Scene()
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scene.models = []
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scene.materials = {}
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with Reader(file=input_file, chunk_id="HEDR") as hedr:
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with hedr.read_child("MSH2") as msh2:
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with msh2.read_child("SINF") as sinf:
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pass
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while hedr.could_have_child():
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materials_list: List[str] = []
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next_header = hedr.peak_next_header()
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with msh2.read_child("MATL") as matl:
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materials_list = _read_matl_and_get_materials_list(matl)
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if "MSH2" in next_header:
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while ("MODL" in msh2.peak_next_header()):
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with msh2.read_child("MODL") as modl:
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scene.models.append(_read_modl(modl, materials_list))
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with hedr.read_child("MSH2") as msh2:
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mats_dict = {}
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for i,mat in enumerate(materials_list):
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mats_dict["Material" + str(i)] = mat
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materials_list = []
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scene.materials = mats_dict
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while (msh2.could_have_child()):
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#with hedr.read_child("ANM2") as anm2: #simple for now
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# for anim in scene.anims:
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# _write_anm2(anm2, anim)
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next_header = msh2.peak_next_header()
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#with hedr.read_child("CL1L"):
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# pass
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if "SINF" in next_header:
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with msh2.read_child("SINF") as sinf:
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pass
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elif "MATL" in next_header:
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with msh2.read_child("MATL") as matl:
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materials_list += _read_matl_and_get_materials_list(matl)
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for i,mat in enumerate(materials_list):
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scene.materials[mat.name] = mat
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elif "MODL" in next_header:
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while ("MODL" in msh2.peak_next_header()):
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with msh2.read_child("MODL") as modl:
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scene.models.append(_read_modl(modl, materials_list))
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else:
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with hedr.read_child("NULL") as unknown:
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pass
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else:
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with hedr.read_child("NULL") as unknown:
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pass
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return scene
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def _read_matl_and_get_materials_list(matl: Reader) -> List[str]:
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materials_list: List[str] = []
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def _read_matl_and_get_materials_list(matl: Reader) -> List[Material]:
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materials_list: List[Material] = []
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num_mats = matl.read_u32()
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@@ -72,7 +82,6 @@ def _read_matd(matd: Reader) -> Material:
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if "NAME" in next_header:
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with matd.read_child("NAME") as name:
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mat.name = name.read_string()
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print(matd.indent + "Got a new material: " + mat.name)
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elif "DATA" in next_header:
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with matd.read_child("DATA") as data:
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@@ -109,7 +118,7 @@ def _read_matd(matd: Reader) -> Material:
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return mat
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def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
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def _read_modl(modl: Reader, materials_list: List[Material]) -> Model:
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model = Model()
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@@ -119,7 +128,7 @@ def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
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if "MTYP" in next_header:
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with modl.read_child("MTYP") as mtyp:
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model.model_type = mtyp.read_u32()
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model.model_type = ModelType(mtyp.read_u32())
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elif "MNDX" in next_header:
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with modl.read_child("MNDX") as mndx:
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@@ -128,7 +137,6 @@ def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
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elif "NAME" in next_header:
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with modl.read_child("NAME") as name:
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model.name = name.read_string()
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print(modl.indent + "New model: " + model.name)
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elif "PRNT" in next_header:
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with modl.read_child("PRNT") as prnt:
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@@ -151,13 +159,7 @@ def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
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if "SEGM" in next_header_modl:
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with geom.read_child("SEGM") as segm:
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model.geometry.append(_read_segm(segm, materials_list))
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'''
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if model.model_type == ModelType.SKIN:
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with modl.read_child("ENVL") as envl:
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envl.write_u32(len(scene.models))
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for i in range(len(scene.models)):
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envl.write_u32(i)
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'''
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elif "SWCI" in next_header:
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prim = CollisionPrimitive()
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with modl.read_child("SWCI") as swci:
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@@ -171,6 +173,7 @@ def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
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with modl.read_child("NULL") as unknown:
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pass
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return model
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def _read_tran(tran: Reader) -> ModelTransform:
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@@ -178,14 +181,15 @@ def _read_tran(tran: Reader) -> ModelTransform:
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xform = ModelTransform()
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tran.skip_bytes(4 * 3) #ignore scale
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xform.rotation = Quaternion(tran.read_f32(4))
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xform.position = Vector(tran.read_f32(3))
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rot = tran.read_f32(4)
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xform.rotation = Quaternion((rot[3], rot[0], rot[1], rot[2]))
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xform.translation = Vector(tran.read_f32(3))
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return xform
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def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
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def _read_segm(segm: Reader, materials_list: List[Material]) -> GeometrySegment:
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geometry_seg = GeometrySegment()
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@@ -195,7 +199,7 @@ def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
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if "MATI" in next_header:
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with segm.read_child("MATI") as mati:
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geometry_seg.material_name = materials_list[mati.read_u32()]
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geometry_seg.material_name = materials_list[mati.read_u32()].name
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elif "POSL" in next_header:
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with segm.read_child("POSL") as posl:
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@@ -211,15 +215,6 @@ def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
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for _ in range(num_positions):
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geometry_seg.normals.append(Vector(nrml.read_f32(3)))
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elif "WGHT" in next_header:
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geometry_seg.weights = []
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with segm.read_child("WGHT") as wght:
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num_boneweights = wght.read_u32()
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for _ in range(num_boneweights):
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geometry_seg.weights.append((wght.read_u32(), wght.read_f32()))
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elif "CLRL" in next_header:
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geometry_seg.colors = []
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@@ -255,7 +250,7 @@ def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
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with segm.read_child("STRP") as strp:
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pass
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if segm.read_u16 != 0: #trailing 0 bug
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if segm.read_u16 != 0: #trailing 0 bug https://schlechtwetterfront.github.io/ze_filetypes/msh.html#STRP
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segm.skip_bytes(-2)
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else:
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@@ -265,44 +260,3 @@ def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
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return geometry_seg
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'''
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def _write_anm2(anm2: Writer, anim: Animation):
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with anm2.read_child("CYCL") as cycl:
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cycl.write_u32(1)
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cycl.write_string(anim.name)
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for _ in range(63 - len(anim.name)):
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cycl.write_u8(0)
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cycl.write_f32(10.0) #test framerate
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cycl.write_u32(0) #what does play style refer to?
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cycl.write_u32(0, 20) #first frame indices
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with anm2.read_child("KFR3") as kfr3:
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kfr3.write_u32(len(anim.bone_transforms.keys()))
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for boneName in anim.bone_transforms.keys():
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kfr3.write_u32(crc(boneName))
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kfr3.write_u32(0) #what is keyframe type?
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kfr3.write_u32(21, 21) #basic testing
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for i, xform in enumerate(anim.bone_transforms[boneName]):
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kfr3.write_u32(i)
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kfr3.write_f32(xform.translation.x, xform.translation.y, xform.translation.z)
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for i, xform in enumerate(anim.bone_transforms[boneName]):
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kfr3.write_u32(i)
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kfr3.write_f32(xform.rotation.x, xform.rotation.y, xform.rotation.z, xform.rotation.w)
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'''
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