Minor envelope progress
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2599a7203e
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@ -34,11 +34,11 @@ class GeometrySegment:
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material_name: str = ""
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material_name: str = ""
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positions: List[Vector] = field(default_factory=list)
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positions: List[Vector] = field(default_factory=list)
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weights: List[Tuple[int, float]] = None
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normals: List[Vector] = field(default_factory=list)
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normals: List[Vector] = field(default_factory=list)
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colors: List[List[float]] = None
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colors: List[List[float]] = None
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texcoords: List[Vector] = field(default_factory=list)
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texcoords: List[Vector] = field(default_factory=list)
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# TODO: Skin support.
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weights: List[Tuple[int, float]] = None
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polygons: List[List[int]] = field(default_factory=list)
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polygons: List[List[int]] = field(default_factory=list)
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triangles: List[List[int]] = field(default_factory=list)
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triangles: List[List[int]] = field(default_factory=list)
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@ -67,11 +67,12 @@ class Model:
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geometry: List[GeometrySegment] = None
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geometry: List[GeometrySegment] = None
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collisionprimitive: CollisionPrimitive = None
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collisionprimitive: CollisionPrimitive = None
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vgroups_to_modelnames_map : Dict[int, str] = None
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@dataclass
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@dataclass
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class Animation:
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class Animation:
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""" Class representing 'CYCL' + 'KFR3' sections in a .msh file """
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""" Class representing 'CYCL' + 'KFR3' sections in a .msh file """
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name: str = "open"
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name: str = "open"
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anim_type: str = "HardSkinned"
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bone_transforms: Dict[str, List[ModelTransform]] = field(default_factory=dict)
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bone_transforms: Dict[str, List[ModelTransform]] = field(default_factory=dict)
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@ -4,7 +4,7 @@
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import bpy
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import bpy
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import math
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import math
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from enum import Enum
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from enum import Enum
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from typing import List, Set, Dict, Tuple
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from typing import List, Set, Dict, Tuple, Set
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from itertools import zip_longest
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from itertools import zip_longest
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from .msh_model import *
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from .msh_model import *
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from .msh_model_utilities import *
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from .msh_model_utilities import *
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@ -22,11 +22,7 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
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parents = create_parents_set()
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parents = create_parents_set()
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models_list: List[Model] = []
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models_list: List[Model] = []
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model_indices: Dict[str, int] = {}
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skeleton: bpy.types.Armature = None
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for i, uneval_obj in enumerate(select_objects(export_target)):
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if not (uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents):
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model_indices[uneval_obj.name] = i
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for uneval_obj in select_objects(export_target):
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for uneval_obj in select_objects(export_target):
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if uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents:
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if uneval_obj.type in SKIPPED_OBJECT_TYPES and uneval_obj.name not in parents:
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@ -50,19 +46,23 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
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if obj.parent is not None:
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if obj.parent is not None:
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if obj.parent.type == "ARMATURE":
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if obj.parent.type == "ARMATURE":
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model.parent = obj.parent.parent.name
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skeleton = obj.parent
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parent_bone_name = obj.parent_bone
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if parent_bone_name == "":
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model.parent = obj.parent.parent
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else:
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else:
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model.parent = obj.parent.name
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model.parent = parent_bone_name
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if model.model_type == ModelType.SKIN:
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model.vgroups_to_modelnames_map = {}
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for i, vgroup in enumerate(obj.vertex_groups):
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vgroups_to_modelnames_map[i] = vgroup.name
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if obj.type in MESH_OBJECT_TYPES:
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if obj.type in MESH_OBJECT_TYPES:
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mesh = obj.to_mesh()
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mesh = obj.to_mesh()
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model.geometry = create_mesh_geometry(mesh, model.model_type == ModelType.SKIN)
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vgroups_to_indices = {}
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for i, vgroup in enumerate(obj.vertex_groups):
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vgroups_to_indices[i] = model_indices[vgroup.name]
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model.geometry = create_mesh_geometry(mesh, vgroups_to_indices)
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obj.to_mesh_clear()
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obj.to_mesh_clear()
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_, _, world_scale = obj.matrix_world.decompose()
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_, _, world_scale = obj.matrix_world.decompose()
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@ -80,6 +80,30 @@ def gather_models(apply_modifiers: bool, export_target: str) -> List[Model]:
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models_list.append(model)
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models_list.append(model)
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for bone in skeleton.data.bones:
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model = Model()
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model.name = bone.name
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model.model_type = ModelType.NULL
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model.hidden = False
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local_translation, local_rotation, _ = bone.matrix_local.decompose()
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model.transform.rotation = convert_rotation_space(local_rotation)
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model.transform.translation = convert_vector_space(local_translation)
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parent_name = bone.parent
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if parent_name is not None:
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model.parent = parent_name
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else:
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if skeleton.parent is not None:
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model.parent = skeleton.parent.name
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else:
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model.parent = None
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models_list.append(model)
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return models_list
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return models_list
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def create_parents_set() -> Set[str]:
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def create_parents_set() -> Set[str]:
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@ -94,7 +118,7 @@ def create_parents_set() -> Set[str]:
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return parents
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return parents
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def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]) -> List[GeometrySegment]:
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def create_mesh_geometry(mesh: bpy.types.Mesh, is_skinned : bool) -> List[GeometrySegment]:
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""" Creates a list of GeometrySegment objects from a Blender mesh.
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""" Creates a list of GeometrySegment objects from a Blender mesh.
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Does NOT create triangle strips in the GeometrySegment however. """
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Does NOT create triangle strips in the GeometrySegment however. """
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@ -115,10 +139,6 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]
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for segment in segments:
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for segment in segments:
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segment.colors = []
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segment.colors = []
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if vgrps_to_indices:
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for segment in segments:
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segment.weights = []
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for segment, material in zip(segments, mesh.materials):
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for segment, material in zip(segments, mesh.materials):
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segment.material_name = material.name
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segment.material_name = material.name
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@ -172,13 +192,15 @@ def create_mesh_geometry(mesh: bpy.types.Mesh, vgrps_to_indices : Dict[int, int]
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segment.positions.append(convert_vector_space(mesh.vertices[vertex_index].co))
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segment.positions.append(convert_vector_space(mesh.vertices[vertex_index].co))
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segment.normals.append(convert_vector_space(vertex_normal))
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segment.normals.append(convert_vector_space(vertex_normal))
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if vgrps_to_indices is not None:
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if is_skinned:
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for i,grp_el in mesh.vertices[vertex_index].groups:
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for i,grp_el in mesh.vertices[vertex_index].groups:
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segment.weights.append(tuple(vgrps_to_indices[grp_el.group], grp_el.weight))
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segment.weights.append(tuple(grp_el.group, grp_el.weight))
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if i > 3:
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print("Adding weight to group {grp_el.group} of value {grp_el.weight}")
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if i > 3: #will have to look into aramture/skin settings for limiting envolopes to 4 weights...
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break
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break
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while (i < 3):
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while i < 3:
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segment.weights.append(tuple(0,0.0))
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segment.weights.append(tuple(0,0.0))
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i+=1
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if mesh.uv_layers.active is None:
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if mesh.uv_layers.active is None:
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segment.texcoords.append(Vector((0.0, 0.0)))
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segment.texcoords.append(Vector((0.0, 0.0)))
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@ -46,6 +46,7 @@ class Scene:
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models: List[Model] = field(default_factory=list)
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models: List[Model] = field(default_factory=list)
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anims: List[Animation] = field(default_factory=list)
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anims: List[Animation] = field(default_factory=list)
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def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str) -> Scene:
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def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_target: str) -> Scene:
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""" Create a msh Scene from the active Blender scene. """
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""" Create a msh Scene from the active Blender scene. """
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@ -69,9 +70,23 @@ def create_scene(generate_triangle_strips: bool, apply_modifiers: bool, export_t
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if has_multiple_root_models(scene.models):
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if has_multiple_root_models(scene.models):
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scene.models = reparent_model_roots(scene.models)
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scene.models = reparent_model_roots(scene.models)
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#now that we've collected all models, we should remap WGHT indices...
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names_to_indices = {}
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for i,model in enumerate(scene.models):
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names_to_indices[model.name] = i;
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for model in scene.models:
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if model.model_type == ModelType.SKIN:
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for segment in model.geometry:
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for i in range(len(segment.weights)):
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vgroup_index = segment.weights[i][0]
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segment.weights[i][0] = names_to_indices[model.vgroups_to_modelnames_map[vgroup_index]]
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scene.materials = remove_unused_materials(scene.materials, scene.models)
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scene.materials = remove_unused_materials(scene.materials, scene.models)
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scene.anims = gather_animdata(bpy.context.scene.objects["Armature"])
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#scene.anims = gather_animdata(bpy.context.scene.objects["Armature"])
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return scene
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return scene
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@ -26,11 +26,11 @@ def save_scene(output_file, scene: Scene):
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for index, model in enumerate(scene.models):
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for index, model in enumerate(scene.models):
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with msh2.create_child("MODL") as modl:
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with msh2.create_child("MODL") as modl:
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_write_modl(modl, model, index, material_index)
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_write_modl(modl, model, index, material_index, scene)
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with hedr.create_child("ANM2") as anm2: #simple for now
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#with hedr.create_child("ANM2") as anm2: #simple for now
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for anim in scene.anims:
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# for anim in scene.anims:
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_write_anm2(anm2, anim)
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# _write_anm2(anm2, anim)
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with hedr.create_child("CL1L"):
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with hedr.create_child("CL1L"):
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pass
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pass
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@ -103,7 +103,7 @@ def _write_matd(matd: Writer, material_name: str, material: Material):
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with matd.create_child("TX3D") as tx3d:
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with matd.create_child("TX3D") as tx3d:
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tx3d.write_string(material.texture3)
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tx3d.write_string(material.texture3)
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def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str, int]):
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def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str, int], scene: Scene):
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with modl.create_child("MTYP") as mtyp:
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with modl.create_child("MTYP") as mtyp:
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mtyp.write_u32(model.model_type.value)
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mtyp.write_u32(model.model_type.value)
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@ -129,9 +129,12 @@ def _write_modl(modl: Writer, model: Model, index: int, material_index: Dict[str
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for segment in model.geometry:
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for segment in model.geometry:
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with geom.create_child("SEGM") as segm:
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with geom.create_child("SEGM") as segm:
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_write_segm(segm, segment, material_index)
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_write_segm(segm, segment, material_index)
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if model.type = ModelType.SKIN:
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with modl.create_child("ENVL") as envl:
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if model.model_type == ModelType.SKIN:
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with modl.create_child("ENVL") as envl:
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envl.write_u32(len(scene.models))
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for i in range(len(scene.models)):
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envl.write_u32(i)
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if model.collisionprimitive is not None:
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if model.collisionprimitive is not None:
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with modl.create_child("SWCI") as swci:
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with modl.create_child("SWCI") as swci:
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@ -162,6 +165,13 @@ def _write_segm(segm: Writer, segment: GeometrySegment, material_index: Dict[str
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for normal in segment.normals:
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for normal in segment.normals:
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nrml.write_f32(normal.x, normal.y, normal.z)
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nrml.write_f32(normal.x, normal.y, normal.z)
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if segment.weights is not None:
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with segm.create_child("WGHT") as wght:
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wght.write_u32(len(segment.weights) / 4)
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for weight in segment.weights:
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wght.write_u32(weight[0])
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wght.write_f32(weight[1])
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if segment.colors is not None:
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if segment.colors is not None:
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with segm.create_child("CLRL") as clrl:
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with segm.create_child("CLRL") as clrl:
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clrl.write_u32(len(segment.colors))
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clrl.write_u32(len(segment.colors))
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@ -207,7 +217,7 @@ def _write_anm2(anm2: Writer, anim: Animation):
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cycl.write_u32(1)
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cycl.write_u32(1)
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cycl.write_string(anim.name)
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cycl.write_string(anim.name)
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for _ in range(64 - (len(anim.name) + 1)):
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for _ in range(63 - len(anim.name)):
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cycl.write_u8(0)
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cycl.write_u8(0)
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cycl.write_f32(10.0) #test framerate
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cycl.write_f32(10.0) #test framerate
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