MSH scene reading draft, no blender conversion yet
This commit is contained in:
308
addons/io_scene_swbf_msh/msh_scene_read.py
Normal file
308
addons/io_scene_swbf_msh/msh_scene_read.py
Normal file
@@ -0,0 +1,308 @@
|
||||
""" Contains functions for saving a Scene to a .msh file. """
|
||||
|
||||
from itertools import islice
|
||||
from typing import Dict
|
||||
from .msh_scene import Scene
|
||||
from .msh_model import *
|
||||
from .msh_material import *
|
||||
from .msh_reader import Reader
|
||||
from .msh_utilities import *
|
||||
|
||||
from .crc import *
|
||||
|
||||
def read_scene(input_file) -> Scene:
|
||||
|
||||
scene = Scene()
|
||||
scene.models = []
|
||||
|
||||
with Reader(file=input_file, chunk_id="HEDR") as hedr:
|
||||
with hedr.read_child("MSH2") as msh2:
|
||||
|
||||
with msh2.read_child("SINF") as sinf:
|
||||
pass
|
||||
|
||||
materials_list: List[str] = []
|
||||
|
||||
with msh2.read_child("MATL") as matl:
|
||||
materials_list = _read_matl_and_get_materials_list(matl)
|
||||
|
||||
while ("MODL" in msh2.peak_next_header()):
|
||||
with msh2.read_child("MODL") as modl:
|
||||
scene.models.append(_read_modl(modl, materials_list))
|
||||
|
||||
mats_dict = {}
|
||||
for i,mat in enumerate(materials_list):
|
||||
mats_dict["Material" + str(i)] = mat
|
||||
|
||||
scene.materials = mats_dict
|
||||
|
||||
#with hedr.read_child("ANM2") as anm2: #simple for now
|
||||
# for anim in scene.anims:
|
||||
# _write_anm2(anm2, anim)
|
||||
|
||||
#with hedr.read_child("CL1L"):
|
||||
# pass
|
||||
|
||||
|
||||
|
||||
return scene
|
||||
|
||||
|
||||
def _read_matl_and_get_materials_list(matl: Reader) -> List[str]:
|
||||
materials_list: List[str] = []
|
||||
|
||||
num_mats = matl.read_u32()
|
||||
|
||||
for _ in range(num_mats):
|
||||
with matl.read_child("MATD") as matd:
|
||||
materials_list.append(_read_matd(matd))
|
||||
|
||||
return materials_list
|
||||
|
||||
|
||||
|
||||
def _read_matd(matd: Reader) -> Material:
|
||||
|
||||
mat = Material()
|
||||
|
||||
while matd.could_have_child():
|
||||
|
||||
next_header = matd.peak_next_header()
|
||||
|
||||
if "NAME" in next_header:
|
||||
with matd.read_child("NAME") as name:
|
||||
mat.name = name.read_string()
|
||||
print(matd.indent + "Got a new material: " + mat.name)
|
||||
|
||||
elif "DATA" in next_header:
|
||||
with matd.read_child("DATA") as data:
|
||||
data.read_f32(4) # Diffuse Color (Seams to get ignored by modelmunge)
|
||||
mat.specular_color = data.read_f32(4)
|
||||
data.read_f32(4) # Ambient Color (Seams to get ignored by modelmunge and Zero(?))
|
||||
data.read_f32() # Specular Exponent/Decay (Gets ignored by RedEngine in SWBFII for all known materials)
|
||||
|
||||
elif "ATRB" in next_header:
|
||||
with matd.read_child("ATRB") as atrb:
|
||||
mat.flags = atrb.read_u8()
|
||||
mat.rendertype = atrb.read_u8()
|
||||
mat.data = atrb.read_u8(2)
|
||||
|
||||
elif "TX0D" in next_header:
|
||||
with matd.read_child("TX0D") as tx0d:
|
||||
mat.texture0 = tx0d.read_string()
|
||||
|
||||
elif "TX1D" in next_header:
|
||||
with matd.read_child("TX1D") as tx1d:
|
||||
mat.texture1 = tx1d.read_string()
|
||||
|
||||
elif "TX2D" in next_header:
|
||||
with matd.read_child("TX2D") as tx2d:
|
||||
mat.texture2 = tx2d.read_string()
|
||||
|
||||
elif "TX3D" in next_header:
|
||||
with matd.read_child("TX3D") as tx3d:
|
||||
mat.texture3 = tx3d.read_string()
|
||||
|
||||
else:
|
||||
matd.skip_bytes(4)
|
||||
|
||||
return mat
|
||||
|
||||
|
||||
def _read_modl(modl: Reader, materials_list: List[str]) -> Model:
|
||||
|
||||
model = Model()
|
||||
|
||||
while modl.could_have_child():
|
||||
|
||||
next_header = modl.peak_next_header()
|
||||
|
||||
if "MTYP" in next_header:
|
||||
with modl.read_child("MTYP") as mtyp:
|
||||
model.model_type = mtyp.read_u32()
|
||||
|
||||
elif "MNDX" in next_header:
|
||||
with modl.read_child("MNDX") as mndx:
|
||||
pass
|
||||
|
||||
elif "NAME" in next_header:
|
||||
with modl.read_child("NAME") as name:
|
||||
model.name = name.read_string()
|
||||
print(modl.indent + "New model: " + model.name)
|
||||
|
||||
elif "PRNT" in next_header:
|
||||
with modl.read_child("PRNT") as prnt:
|
||||
model.parent = prnt.read_string()
|
||||
|
||||
elif "FLGS" in next_header:
|
||||
with modl.read_child("FLGS") as flgs:
|
||||
model.hidden = flgs.read_u32()
|
||||
|
||||
elif "TRAN" in next_header:
|
||||
with modl.read_child("TRAN") as tran:
|
||||
model.transform = _read_tran(tran)
|
||||
|
||||
elif "GEOM" in next_header:
|
||||
model.geometry = []
|
||||
with modl.read_child("GEOM") as geom:
|
||||
|
||||
next_header_modl = geom.peak_next_header()
|
||||
|
||||
if "SEGM" in next_header_modl:
|
||||
with geom.read_child("SEGM") as segm:
|
||||
model.geometry.append(_read_segm(segm, materials_list))
|
||||
'''
|
||||
if model.model_type == ModelType.SKIN:
|
||||
with modl.read_child("ENVL") as envl:
|
||||
envl.write_u32(len(scene.models))
|
||||
for i in range(len(scene.models)):
|
||||
envl.write_u32(i)
|
||||
'''
|
||||
elif "SWCI" in next_header:
|
||||
prim = CollisionPrimitive()
|
||||
with modl.read_child("SWCI") as swci:
|
||||
prim.shape.value = swci.read_u32()
|
||||
prim.radius = swci.read_f32()
|
||||
prim.height = swci.read_f32()
|
||||
prim.length = swci.read_f32()
|
||||
model.collisionprimitive = prim
|
||||
|
||||
else:
|
||||
with modl.read_child("NULL") as unknown:
|
||||
pass
|
||||
|
||||
|
||||
|
||||
def _read_tran(tran: Reader) -> ModelTransform:
|
||||
|
||||
xform = ModelTransform()
|
||||
|
||||
tran.skip_bytes(4 * 3) #ignore scale
|
||||
xform.rotation = Quaternion(tran.read_f32(4))
|
||||
xform.position = Vector(tran.read_f32(3))
|
||||
|
||||
return xform
|
||||
|
||||
|
||||
|
||||
def _read_segm(segm: Reader, materials_list: List[str]) -> GeometrySegment:
|
||||
|
||||
geometry_seg = GeometrySegment()
|
||||
|
||||
while segm.could_have_child():
|
||||
|
||||
next_header = segm.peak_next_header()
|
||||
|
||||
if "MATI" in next_header:
|
||||
with segm.read_child("MATI") as mati:
|
||||
geometry_seg.material_name = materials_list[mati.read_u32()]
|
||||
|
||||
elif "POSL" in next_header:
|
||||
with segm.read_child("POSL") as posl:
|
||||
num_positions = posl.read_u32()
|
||||
|
||||
for _ in range(num_positions):
|
||||
geometry_seg.positions.append(Vector(posl.read_f32(3)))
|
||||
|
||||
elif "NRML" in next_header:
|
||||
with segm.read_child("NRML") as nrml:
|
||||
num_normals = nrml.read_u32()
|
||||
|
||||
for _ in range(num_positions):
|
||||
geometry_seg.normals.append(Vector(nrml.read_f32(3)))
|
||||
|
||||
elif "WGHT" in next_header:
|
||||
geometry_seg.weights = []
|
||||
|
||||
with segm.read_child("WGHT") as wght:
|
||||
num_boneweights = wght.read_u32()
|
||||
|
||||
for _ in range(num_boneweights):
|
||||
geometry_seg.weights.append((wght.read_u32(), wght.read_f32()))
|
||||
|
||||
elif "CLRL" in next_header:
|
||||
geometry_seg.colors = []
|
||||
|
||||
with segm.read_child("CLRL") as clrl:
|
||||
num_colors = clrl.read_u32()
|
||||
|
||||
for _ in range(num_colors):
|
||||
geometry_seg.colors += unpack_color(clrl.read_u32())
|
||||
|
||||
elif "UV0L" in next_header:
|
||||
with segm.read_child("UV0L") as uv0l:
|
||||
num_texcoords = uv0l.read_u32()
|
||||
|
||||
for _ in range(num_texcoords):
|
||||
geometry_seg.texcoords.append(Vector(uv0l.read_f32(2)))
|
||||
|
||||
elif "NDXL" in next_header:
|
||||
with segm.read_child("NDXL") as ndxl:
|
||||
num_polygons = ndxl.read_u32()
|
||||
|
||||
for _ in range(num_polygons):
|
||||
polygon = ndxl.read_u16(ndxl.read_u16())
|
||||
geometry_seg.polygons.append(polygon)
|
||||
|
||||
elif "NDXT" in next_header:
|
||||
with segm.read_child("NDXT") as ndxt:
|
||||
num_tris = ndxt.read_u32()
|
||||
|
||||
for _ in range(num_tris):
|
||||
geometry_seg.triangles.append(ndxt.read_u16(3))
|
||||
|
||||
elif "STRP" in next_header:
|
||||
with segm.read_child("STRP") as strp:
|
||||
pass
|
||||
|
||||
if segm.read_u16 != 0: #trailing 0 bug
|
||||
segm.skip_bytes(-2)
|
||||
|
||||
else:
|
||||
with segm.read_child("NULL") as unknown:
|
||||
pass
|
||||
|
||||
return geometry_seg
|
||||
|
||||
|
||||
|
||||
'''
|
||||
|
||||
|
||||
def _write_anm2(anm2: Writer, anim: Animation):
|
||||
|
||||
with anm2.read_child("CYCL") as cycl:
|
||||
|
||||
cycl.write_u32(1)
|
||||
cycl.write_string(anim.name)
|
||||
|
||||
for _ in range(63 - len(anim.name)):
|
||||
cycl.write_u8(0)
|
||||
|
||||
cycl.write_f32(10.0) #test framerate
|
||||
cycl.write_u32(0) #what does play style refer to?
|
||||
cycl.write_u32(0, 20) #first frame indices
|
||||
|
||||
|
||||
with anm2.read_child("KFR3") as kfr3:
|
||||
|
||||
kfr3.write_u32(len(anim.bone_transforms.keys()))
|
||||
|
||||
for boneName in anim.bone_transforms.keys():
|
||||
kfr3.write_u32(crc(boneName))
|
||||
kfr3.write_u32(0) #what is keyframe type?
|
||||
|
||||
kfr3.write_u32(21, 21) #basic testing
|
||||
|
||||
for i, xform in enumerate(anim.bone_transforms[boneName]):
|
||||
kfr3.write_u32(i)
|
||||
kfr3.write_f32(xform.translation.x, xform.translation.y, xform.translation.z)
|
||||
|
||||
for i, xform in enumerate(anim.bone_transforms[boneName]):
|
||||
kfr3.write_u32(i)
|
||||
kfr3.write_f32(xform.rotation.x, xform.rotation.y, xform.rotation.z, xform.rotation.w)
|
||||
|
||||
|
||||
'''
|
||||
|
||||
|
Reference in New Issue
Block a user