2020-10-11 16:11:15 +00:00
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""" Gathers the Blender objects from the current scene and returns them as a list of
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Model objects. """
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import bpy
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import math
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from enum import Enum
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from typing import List, Set, Dict, Tuple
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from itertools import zip_longest
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from .msh_model import *
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from .msh_model_utilities import *
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from .msh_utilities import *
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from .msh_model_gather import *
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def gather_animdata(armature: bpy.types.Armature) -> List[Animation]:
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anim_data = Animation();
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action = armature.animation_data.action
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framerange = action.frame_range
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increment = (framerange.y - framerange.x) / 20.0
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offset = framerange.x;
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anim_data.bone_transforms[armature.parent.name] = []
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for bone in armature.data.bones:
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anim_data.bone_transforms[bone.name] = []
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for frame in range(21):
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frame_time = offset + frame * increment
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bpy.context.scene.frame_set(frame_time)
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anim_data.bone_transforms[armature.parent.name].append(ModelTransform()) #for testing
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for bone in armature.pose.bones:
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xform = ModelTransform()
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2020-10-12 00:52:34 +00:00
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vt = convert_vector_space(bone.location);
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xform.translation = Vector((vt.x * -1.0, vt.y, vt.z))
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2020-10-11 16:11:15 +00:00
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xform.rotation = convert_rotation_space(bone.rotation_quaternion)
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2020-10-14 20:06:04 +00:00
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'''
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2020-10-12 00:52:34 +00:00
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xform.translation = bone.location
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xform.rotation = bone.rotation_quaternion
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2020-10-11 16:11:15 +00:00
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anim_data.bone_transforms[bone.name].append(xform)
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2020-10-14 20:06:04 +00:00
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'''
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2020-10-11 16:11:15 +00:00
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return [anim_data]
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