SWBF-msh-Blender-IO/addons/io_scene_swbf_msh/msh_anim_gather.py

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""" Gathers the Blender objects from the current scene and returns them as a list of
Model objects. """
import bpy
import math
from enum import Enum
from typing import List, Set, Dict, Tuple
from itertools import zip_longest
from .msh_model import *
from .msh_model_utilities import *
from .msh_utilities import *
from .msh_model_gather import *
def gather_animdata(armature: bpy.types.Armature) -> List[Animation]:
anim_data = Animation();
action = armature.animation_data.action
framerange = action.frame_range
increment = (framerange.y - framerange.x) / 20.0
offset = framerange.x;
anim_data.bone_transforms[armature.parent.name] = []
for bone in armature.data.bones:
anim_data.bone_transforms[bone.name] = []
for frame in range(21):
frame_time = offset + frame * increment
bpy.context.scene.frame_set(frame_time)
anim_data.bone_transforms[armature.parent.name].append(ModelTransform()) #for testing
for bone in armature.pose.bones:
xform = ModelTransform()
vt = convert_vector_space(bone.location);
xform.translation = Vector((vt.x * -1.0, vt.y, vt.z))
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xform.rotation = convert_rotation_space(bone.rotation_quaternion)
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'''
xform.translation = bone.location
xform.rotation = bone.rotation_quaternion
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anim_data.bone_transforms[bone.name].append(xform)
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'''
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return [anim_data]