e3bdb21cd2ab1191358a40589b309054a9c9e8ac
* add Free Ball game mode and lobby selection * refactor base mode ball state tracking for reaped/sunk balls * add player ownership tracking and colored-ball support * add initial 9-ball mode implementation * update 8-ball and snooker modes to use base ball handling * replicate ball linear velocity for multiplayer synchronization * improve ball collision sound propagation and physics settings * reenable game music and initialize game signals * improve lobby input focus and mode selection behavior * adjust cue impulse origin and default game mode
Running the Lobby Server
Note: The lobby server looks for a local script named
game.sh.
From the Editor
Debug → Customize Run Instance
--name_billiards server game_port_range 5000:5010
From the Command Line
./lobby_server.sh --name_billiards server game_port_range 5000:5010
Connecting Clients
From the Editor
Debug → Customize Run Instance
Host a game:
--client host_snooker bobs_game
Join a game:
--client join bobs_game
From the Command Line
Connect Directly to a Game Server
Start a server:
./billiards.sh --server_5001 game snooker
Join the server:
./billiards.sh --join_server 127.0.0.1 5001
Connect Through the Lobby Server
Host a game:
./billiards.sh --client host_snooker bobs_game
Join a game:
./billiards.sh --client join bobs_game
Description
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GDScript
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