Refactor to fit game-shell structure; externalized lobby client code

This commit is contained in:
2026-08-23 12:55:53 -05:00
parent 2a99880a98
commit 9a067711c7
24 changed files with 81 additions and 625 deletions

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@@ -5,3 +5,13 @@ var game_data: GameData
var game_state: GameState
var lobby_data: LobbyData
var multiplayer_data: MultiplayerData
func cache_invalidate_load_resource(target: String) -> Resource:
# NOTE: Deep replace version b/c we don't want to use an autoloads
# that does this replasce before any nodes actually load.
ResourceLoader.load(target, "", ResourceLoader.CACHE_MODE_REPLACE_DEEP)
# NOTE: Let prior call propigate naturally. (Unsure when...)
# Enforce new script/node from pck called here.
return ResourceLoader.load(target, "", ResourceLoader.CACHE_MODE_IGNORE_DEEP)