Files
Billiards/globals/globals.gd

18 lines
618 B
GDScript

extends Node
var game_data: GameData
var game_state: GameState
var lobby_data: LobbyData
var multiplayer_data: MultiplayerData
func cache_invalidate_load_resource(target: String) -> Resource:
# NOTE: Deep replace version b/c we don't want to use an autoloads
# that does this replasce before any nodes actually load.
ResourceLoader.load(target, "", ResourceLoader.CACHE_MODE_REPLACE_DEEP)
# NOTE: Let prior call propigate naturally. (Unsure when...)
# Enforce new script/node from pck called here.
return ResourceLoader.load(target, "", ResourceLoader.CACHE_MODE_IGNORE_DEEP)