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Billiards/controllers/game/modes/snooker.gd

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class_name Snooker extends BaseMode
# NOTE: The game is sometimes played with fewer red balls- commonly 6 or 10.
# Normally, 15 red balls (1 point) and 6 balls of different colors:
# yellow (2 points), green (3), brown (4), blue (5), pink (6), black (7).
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func reap_ball(ball: Node3D) -> void:
super(ball)
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if is_colored_ball(ball.name):
# TODO: Colored ball must not be be destroyed. Handle rule...
pass
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func process_ball(ball: Node3D) -> void:
super(ball)
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if is_colored_ball(ball.name):
# TODO: Colored ball must not be be processed before red ball sunk.
# Handle rule...
pass
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func handle_switch_user() -> void:
push_warning("Balls reaped: ", balls_reaped.size() )
push_warning("Balls sunk: ", balls_sunk.size() )
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if not balls_reaped.is_empty():
# TODO: Handle points, etc
balls_reaped.clear()
if balls_sunk.is_empty():
Globals.game_state.switch_active_player()
return
# TODO: Handle points, etc
# Globals.multiplayer_data.current_turn_player_id
balls_sunk.clear()